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Floating Origin

Gustavo edited this page Oct 11, 2026 · 1 revision

Floating Origin

Category: Spatial and Geometry · Kind: Runtime

Recenters a local Unity world around an anchor while preserving its global location.

Common use: Keep large-world movement near the local origin.

Includes: FloatingOriginService, PlayerCoordinateSystemBehaviour, ILocalPositionProvider, IWorldShifter.

Related: Global Coordinates · FollowTransform.

Source: Core/GlobalCoords/FloatingOriginService.cs · Core/GlobalCoords/PlayerCoordinateSystemBehaviour.cs · Core/GlobalCoords/ICoordinateConverter.cs.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: FloatingOriginService, PlayerCoordinateSystemBehaviour, ILocalPositionProvider, IWorldShifter

Tags: legendarytools/feature, legendarytools/spatial-and-geometry

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