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MonoBehaviour to ScriptableObject Converter
Gustavo edited this page Oct 11, 2026
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1 revision
Category: Code and Automation Editors · Kind: Editor
Generates ScriptableObject-oriented code from selected MonoBehaviour source and supports the conversion workflow.
Common use: Move component data toward asset-driven configuration.
Includes: MonoBehaviourToScriptableObjectConverter.
Related: ScriptableObject Variables · ScriptableObjectContainer · Copy Serialized Values.
Source: Editor/Automation/MonoBehaviourToScriptableObjectConverter.cs.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: MonoBehaviourToScriptableObjectConverter
Tags: legendarytools/feature, legendarytools/code-and-automation-editors
- Architecture and State
- Asset and Content Editors
- Assets and Identity
- Async and Startup
- Audio
- Binding and Scripting
- Code and Automation Editors
- Collections and Algorithms
- Deterministic Computing
- Developer Tooling
- Editor Interface and Diagnostics
- Gameplay and Attributes
- Math and Extensions
- Persistence and Time
- ScriptableObject Architecture
- Spatial and Geometry
- UI and Navigation
- Unity Runtime Helpers