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Unity Serialization Bases

Gustavo edited this page Oct 11, 2026 · 1 revision

Unity Serialization Bases

Category: Architecture and State · Kind: Runtime + Editor

UnityBehaviour and UnityObject select standard Unity bases or Odin serialized bases through a compile symbol.

Common use: Share a consistent serialization foundation for custom components and assets.

Includes: UnityBehaviour, UnityObject, UnityBehaviourEditor.

Related: Inspector Attributes and Drawers · ScriptableObjectContainer · Define Symbols Editor.

Source: Core/DataStructure/UnityBehaviour.cs · Core/DataStructure/UnityObject.cs · Editor/Inspector/UnityBehaviourEditor.cs.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: UnityBehaviour, UnityObject, UnityBehaviourEditor

Tags: legendarytools/feature, legendarytools/architecture-and-state

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