Repository navigation
Unity Serialization Bases
Gustavo edited this page Oct 11, 2026
·
1 revision
Category: Architecture and State · Kind: Runtime + Editor
UnityBehaviour and UnityObject select standard Unity bases or Odin serialized bases through a compile symbol.
Common use: Share a consistent serialization foundation for custom components and assets.
Includes: UnityBehaviour, UnityObject, UnityBehaviourEditor.
Related: Inspector Attributes and Drawers · ScriptableObjectContainer · Define Symbols Editor.
Source: Core/DataStructure/UnityBehaviour.cs · Core/DataStructure/UnityObject.cs · Editor/Inspector/UnityBehaviourEditor.cs.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: UnityBehaviour, UnityObject, UnityBehaviourEditor
Tags: legendarytools/feature, legendarytools/architecture-and-state
- Architecture and State
- Asset and Content Editors
- Assets and Identity
- Async and Startup
- Audio
- Binding and Scripting
- Code and Automation Editors
- Collections and Algorithms
- Deterministic Computing
- Developer Tooling
- Editor Interface and Diagnostics
- Gameplay and Attributes
- Math and Extensions
- Persistence and Time
- ScriptableObject Architecture
- Spatial and Geometry
- UI and Navigation
- Unity Runtime Helpers