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ScriptableObject Variables
Category: ScriptableObject Architecture · Kind: Runtime + Editor
Typed variable assets expose mutable values, change events and lifetime scopes.
Common use: Share state across scenes and components through assets.
Includes: SOVariable, IVariable, IReadOnlyVariable, VariableScope, BoolVariable, IntVariable, FloatVariable, StringVariable, Vector3Variable.
Related: ScriptableObject References · ScriptableObject Variable Listeners · ScriptableObject Events · ScriptableObject Variable Persistence · Ranged ScriptableObject Variables · ScriptableObjectInventory · MonoBehaviour to ScriptableObject Converter.
Source: Core/SOAP/.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: SOVariable, IVariable, IReadOnlyVariable, VariableScope, BoolVariable, IntVariable, FloatVariable, StringVariable, Vector3Variable
Tags: legendarytools/feature, legendarytools/scriptableobject-architecture
- Architecture and State
- Asset and Content Editors
- Assets and Identity
- Async and Startup
- Audio
- Binding and Scripting
- Code and Automation Editors
- Collections and Algorithms
- Deterministic Computing
- Developer Tooling
- Editor Interface and Diagnostics
- Gameplay and Attributes
- Math and Extensions
- Persistence and Time
- ScriptableObject Architecture
- Spatial and Geometry
- UI and Navigation
- Unity Runtime Helpers