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Category Unity Runtime Helpers
Gustavo edited this page Oct 11, 2026
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Unity lifecycle dispatch, filtered logging, transform helpers and sensors.
- UnityHub — Central dispatch exposes Unity loop/lifecycle callbacks and queued main-thread actions.
- Filtered Debugger — Type/category filtering configuration controls custom logging output and formatting.
- FollowTransform — Follows position/rotation with offsets, thresholds, smoothing and Update/LateUpdate selection.
- LookAt — Faces a target using selectable axes, axis constraints and optional reverse facing.
- ProximityDetector — Generic trigger-based detection tracks compatible nearby components and entry/exit behavior.
- VisibilityDetector — Renderer visibility callbacks expose visible state and change notifications.
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Documentation snapshot: 2026-10-11
Tags: legendarytools/category
- Architecture and State
- Asset and Content Editors
- Assets and Identity
- Async and Startup
- Audio
- Binding and Scripting
- Code and Automation Editors
- Collections and Algorithms
- Deterministic Computing
- Developer Tooling
- Editor Interface and Diagnostics
- Gameplay and Attributes
- Math and Extensions
- Persistence and Time
- ScriptableObject Architecture
- Spatial and Geometry
- UI and Navigation
- Unity Runtime Helpers