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Spatial Hash Scene Integration
Category: Spatial and Geometry · Kind: Runtime
Bodies, volumes and a system wrapper register scene bounds, stable IDs and dynamic updates.
Common use: Keep a spatial index synchronized with moving Unity objects.
Includes: SpatialHashBody, SpatialHashGridVolume, SpatialHashGridSystem, SpatialHashRuntimeBenchmark.
Related: Hierarchical Spatial Hash Grid · Global Coordinates.
Source: Core/DataStructure/SpatialHashGrid/SpatialHashBody.cs · Core/DataStructure/SpatialHashGrid/SpatialHashGridVolume.cs · Core/DataStructure/SpatialHashGrid/SpatialHashGridSystem.cs · Core/DataStructure/SpatialHashGrid/SpatialHashRuntimeBenchmark.cs.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: SpatialHashBody, SpatialHashGridVolume, SpatialHashGridSystem, SpatialHashRuntimeBenchmark
Tags: legendarytools/feature, legendarytools/spatial-and-geometry
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