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Spatial Hash Scene Integration

Gustavo edited this page Oct 11, 2026 · 1 revision

Spatial Hash Scene Integration

Category: Spatial and Geometry · Kind: Runtime

Bodies, volumes and a system wrapper register scene bounds, stable IDs and dynamic updates.

Common use: Keep a spatial index synchronized with moving Unity objects.

Includes: SpatialHashBody, SpatialHashGridVolume, SpatialHashGridSystem, SpatialHashRuntimeBenchmark.

Related: Hierarchical Spatial Hash Grid · Global Coordinates.

Source: Core/DataStructure/SpatialHashGrid/SpatialHashBody.cs · Core/DataStructure/SpatialHashGrid/SpatialHashGridVolume.cs · Core/DataStructure/SpatialHashGrid/SpatialHashGridSystem.cs · Core/DataStructure/SpatialHashGrid/SpatialHashRuntimeBenchmark.cs.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: SpatialHashBody, SpatialHashGridVolume, SpatialHashGridSystem, SpatialHashRuntimeBenchmark

Tags: legendarytools/feature, legendarytools/spatial-and-geometry

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