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Visual Graph Node Editor
Category: Editor Interface and Diagnostics · Kind: Editor
Reusable graph editor provides node/edge models, canvas pan/grid/selection/resize, inspectors, clipboard, menus and toolbar extensions.
Common use: Build custom visual authoring tools and dependency graphs.
Includes: VisualGraphEditorWindow, Node, Edge, Graph, ShowInNodeAttribute, GraphClipboardService, ContextMenuBuilder, ToolbarBuilder.
Related: Maestro Graph Editor · Graphs V2 · UILineConnector · Maestro Task Orchestration · GUIStyle Browser.
Source: Editor/NodeEditor/.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: VisualGraphEditorWindow, Edge, ShowInNodeAttribute, GraphClipboardService, ContextMenuBuilder, ToolbarBuilder
Tags: legendarytools/feature, legendarytools/editor-interface-and-diagnostics
- Architecture and State
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- Assets and Identity
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- Editor Interface and Diagnostics
- Gameplay and Attributes
- Math and Extensions
- Persistence and Time
- ScriptableObject Architecture
- Spatial and Geometry
- UI and Navigation
- Unity Runtime Helpers