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AdvancedStateMachine V2
Category: Architecture and State · Kind: Runtime
Graph-based states use typed parameters, any-state transitions and composable boolean/numeric/trigger conditions.
Common use: Configure parameter-driven gameplay and navigation transitions.
Includes: AdvancedStateMachine, AdvancedStateConnection, ParameterState, BoolCondition, IntCondition, FloatCondition, TriggerCondition.
Related: Graphs V2 · HardStateMachine V2 · Generic Expression Engine · StateMachine V1.
Source: Core/Patterns/StateMachine/V2/.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: AdvancedStateMachine, AdvancedStateConnection, ParameterState, BoolCondition, IntCondition, FloatCondition, TriggerCondition
Tags: legendarytools/feature, legendarytools/architecture-and-state
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