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AdvancedStateMachine V2

Gustavo edited this page Oct 11, 2026 · 1 revision

AdvancedStateMachine V2

Category: Architecture and State · Kind: Runtime

Graph-based states use typed parameters, any-state transitions and composable boolean/numeric/trigger conditions.

Common use: Configure parameter-driven gameplay and navigation transitions.

Includes: AdvancedStateMachine, AdvancedStateConnection, ParameterState, BoolCondition, IntCondition, FloatCondition, TriggerCondition.

Related: Graphs V2 · HardStateMachine V2 · Generic Expression Engine · StateMachine V1.

Source: Core/Patterns/StateMachine/V2/.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: AdvancedStateMachine, AdvancedStateConnection, ParameterState, BoolCondition, IntCondition, FloatCondition, TriggerCondition

Tags: legendarytools/feature, legendarytools/architecture-and-state

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