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Category Spatial and Geometry
Gustavo edited this page Oct 11, 2026
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Spatial queries, large-world coordinates, pointer raycasts and procedural voxels.
- Hex Grid — Hex and fractional coordinates, orientation, layout, map and map-view helpers.
- Octree — Partitions three-dimensional space into a tree for spatial queries.
- QuadTree — Partitions two-dimensional space into a tree for spatial queries.
- Hierarchical Spatial Hash Grid — Quantized sparse indexing separates static and dynamic entries and supports filtered spatial queries.
- Spatial Hash Scene Integration — Bodies, volumes and a system wrapper register scene bounds, stable IDs and dynamic updates.
- Global Coordinates — Integer global positions, vectors and bounds convert to Unity-local coordinates through a configurable world scale.
- Floating Origin — Recenters a local Unity world around an anchor while preserving its global location.
- ScreenToWorldInfo — Casts screen-space positions into 3D or 2D physics and exposes hit position and normal.
- DynamicCube Voxel Meshing — Builds voxel grids with internal-face culling, greedy quad merging, tiled UVs and optional mesh colliders.
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Documentation snapshot: 2026-10-11
Tags: legendarytools/category
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