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Serialized Snapshot Library
Gustavo edited this page Oct 11, 2026
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1 revision
Category: Code and Automation Editors · Kind: Editor
Captures component/GameObject serialized state and object references, previews differences and reapplies stored snapshots.
Common use: Reuse editor setups and recover captured component state.
Includes: SerializedSnapshotLibrary, SerializedSnapshotService, SerializedSnapshotWindow, SerializedSnapshotRecord.
Related: Copy Serialized Values · Reference Transfer.
Source: Editor/Automation/SerializedSnapshots/.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: SerializedSnapshotLibrary, SerializedSnapshotService, SerializedSnapshotWindow, SerializedSnapshotRecord
Tags: legendarytools/feature, legendarytools/code-and-automation-editors
- Architecture and State
- Asset and Content Editors
- Assets and Identity
- Async and Startup
- Audio
- Binding and Scripting
- Code and Automation Editors
- Collections and Algorithms
- Deterministic Computing
- Developer Tooling
- Editor Interface and Diagnostics
- Gameplay and Attributes
- Math and Extensions
- Persistence and Time
- ScriptableObject Architecture
- Spatial and Geometry
- UI and Navigation
- Unity Runtime Helpers