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UniqueBehaviour and References

Gustavo edited this page Oct 11, 2026 · 1 revision

UniqueBehaviour and References

Category: Assets and Identity · Kind: Runtime + Editor

Unique components, serialized references and object listings work with editor validation and a reference picker.

Common use: Resolve identified scene components and catch duplicate identities.

Includes: UniqueBehaviour, UniqueBehaviourReference, UniqueObjectListing, UniqueBehaviourReferenceDrawer, UniqueObjectValidation.

Related: IdentifiedBehaviour · UniqueScriptableObject · Reference Tracker.

Source: Core/Unity/UniqueSystem/UniqueBehaviour.cs · Core/Unity/UniqueSystem/UniqueBehaviourReference.cs · Core/Unity/UniqueSystem/UniqueObjectListing.cs · Editor/PropertyDrawers/UniqueBehaviourReferenceDrawer.cs · Editor/UniqueObjectValidation.cs.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: UniqueBehaviour, UniqueBehaviourReference, UniqueObjectListing, UniqueBehaviourReferenceDrawer, UniqueObjectValidation

Tags: legendarytools/feature, legendarytools/assets-and-identity

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