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UniqueScriptableObject

Gustavo edited this page Oct 11, 2026 · 1 revision

UniqueScriptableObject

Category: Assets and Identity · Kind: Runtime + Editor

ScriptableObject base assigns identity to assets and participates in uniqueness tooling.

Common use: Identify authored data assets beyond their names.

Includes: UniqueScriptableObject.

Related: IdentifiedBehaviour · UniqueBehaviour and References.

Source: Core/Unity/UniqueSystem/UniqueScriptableObject.cs · Editor/UniqueObjectValidation.cs.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Tags: legendarytools/feature, legendarytools/assets-and-identity

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