Repository navigation
UniqueScriptableObject
Gustavo edited this page Oct 11, 2026
·
1 revision
Category: Assets and Identity · Kind: Runtime + Editor
ScriptableObject base assigns identity to assets and participates in uniqueness tooling.
Common use: Identify authored data assets beyond their names.
Includes: UniqueScriptableObject.
Related: IdentifiedBehaviour · UniqueBehaviour and References.
Source: Core/Unity/UniqueSystem/UniqueScriptableObject.cs · Editor/UniqueObjectValidation.cs.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Tags: legendarytools/feature, legendarytools/assets-and-identity
- Architecture and State
- Asset and Content Editors
- Assets and Identity
- Async and Startup
- Audio
- Binding and Scripting
- Code and Automation Editors
- Collections and Algorithms
- Deterministic Computing
- Developer Tooling
- Editor Interface and Diagnostics
- Gameplay and Attributes
- Math and Extensions
- Persistence and Time
- ScriptableObject Architecture
- Spatial and Geometry
- UI and Navigation
- Unity Runtime Helpers