Skip to content

Actor Lifecycle System

Gustavo edited this page Oct 11, 2026 · 1 revision

Actor Lifecycle System

Category: Gameplay and Attributes · Kind: Runtime

Plain C# actors possess/eject MonoBehaviour bodies, create/destroy GameObjects and register actors by type.

Common use: Separate entity logic from its Unity scene representation.

Includes: Actor, ActorMonoBehaviour, IActor, IActorMonoBehaviour, IUnityObject, ITransform, IRectTransform.

Scope: Actor here refers to entity/body lifecycle and Unity API wrappers; no mailbox/message-passing concurrency system is implemented in this module.

Related: Configurable Actors · Poolable Actors · Actor Asset Loading.

Source: Systems/Actor/.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: Actor, ActorMonoBehaviour, IActor, IActorMonoBehaviour, IUnityObject, ITransform, IRectTransform

Tags: legendarytools/feature, legendarytools/gameplay-and-attributes

Clone this wiki locally