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Actor Lifecycle System
Category: Gameplay and Attributes · Kind: Runtime
Plain C# actors possess/eject MonoBehaviour bodies, create/destroy GameObjects and register actors by type.
Common use: Separate entity logic from its Unity scene representation.
Includes: Actor, ActorMonoBehaviour, IActor, IActorMonoBehaviour, IUnityObject, ITransform, IRectTransform.
Scope: Actor here refers to entity/body lifecycle and Unity API wrappers; no mailbox/message-passing concurrency system is implemented in this module.
Related: Configurable Actors · Poolable Actors · Actor Asset Loading.
Source: Systems/Actor/.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: Actor, ActorMonoBehaviour, IActor, IActorMonoBehaviour, IUnityObject, ITransform, IRectTransform
Tags: legendarytools/feature, legendarytools/gameplay-and-attributes
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