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GameInitialization
Gustavo edited this page Oct 11, 2026
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1 revision
Category: Async and Startup · Kind: Runtime
Builds a game startup sequence from configurable initialization steps and a step listing.
Common use: Initialize assets, persistence and UI in a defined order.
Includes: GameInitialization, InitStepConfig, InitStepListingConfig.
Related: Maestro Task Orchestration · Asset Provider and Loaders · Persistence · ScreenFlow Navigation · Maestro Graph Editor · Play Mode from Scene Zero.
Source: Systems/Maestro/GameInitialization.cs · Systems/Maestro/InitStepConfig.cs · Systems/Maestro/InitStepListingConfig.cs.
Category · Full catalog · Common combinations
Documentation snapshot: 2026-10-11
Search aliases: InitStepConfig, InitStepListingConfig
Tags: legendarytools/feature, legendarytools/async-and-startup
- Architecture and State
- Asset and Content Editors
- Assets and Identity
- Async and Startup
- Audio
- Binding and Scripting
- Code and Automation Editors
- Collections and Algorithms
- Deterministic Computing
- Developer Tooling
- Editor Interface and Diagnostics
- Gameplay and Attributes
- Math and Extensions
- Persistence and Time
- ScriptableObject Architecture
- Spatial and Geometry
- UI and Navigation
- Unity Runtime Helpers