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GameInitialization

Gustavo edited this page Oct 11, 2026 · 1 revision

GameInitialization

Category: Async and Startup · Kind: Runtime

Builds a game startup sequence from configurable initialization steps and a step listing.

Common use: Initialize assets, persistence and UI in a defined order.

Includes: GameInitialization, InitStepConfig, InitStepListingConfig.

Related: Maestro Task Orchestration · Asset Provider and Loaders · Persistence · ScreenFlow Navigation · Maestro Graph Editor · Play Mode from Scene Zero.

Source: Systems/Maestro/GameInitialization.cs · Systems/Maestro/InitStepConfig.cs · Systems/Maestro/InitStepListingConfig.cs.

Category · Full catalog · Common combinations


Documentation snapshot: 2026-10-11

Search aliases: InitStepConfig, InitStepListingConfig

Tags: legendarytools/feature, legendarytools/async-and-startup

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