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Codex Energy Basic Dynamo


The Basic Dynamo window: 1 input slots, 5 energy and tank bars, 6 value, status and redstone lines.
The Basic Dynamo is your first generator. It burns furnace fuel and turns it into a steady stream of energy. It needs no components, so you can build it right at the start, and it powers the first machines until boilers and turbines take over.
| Property | Value |
|---|---|
| Output while burning |
volt.basicDynamoOutput (default 40, allowed 1–100000) E/t |
| Energy buffer | 50,000 E |
| Pushes into neighbours | up to 400 E/t |
| Fuel slots | 1 |
| Tier | I (starting machine) |
Put fuel into the slot. The dynamo lights one piece, and while it burns it adds its output to the buffer every tick. When the piece has burnt out, it lights the next one.
- Fuel: everything that burns in a vanilla furnace: coal, charcoal, wood, planks, blaze rods, lava buckets and the fuels of other mods. A piece burns exactly as long as in a furnace: coal for 80 seconds, a plank for 15 seconds.
- Energy per piece: burn time times output. At the default output one piece of coal gives 64,000 E.
- No waste on standby: the dynamo only lights a new piece when its buffer has room for at least one tick of output. A piece that is already burning burns to its end, even if the buffer fills up meanwhile; what does not fit is lost.
- The server can change the output with
volt.generatorOutputMultiplier(default 1.0, allowed 0.01–100.0) and the burn time withvolt.fuelConsumptionMultiplier(default 1.0, allowed 0.01–100.0) (2 means every piece burns half as long).
The dynamo pushes its energy into every neighbour on all six sides: a Crusher placed right next to it, a Pipster cable or any block that takes FE or Team Reborn Energy. Other blocks can also pull energy from it on every side. The dynamo never takes energy itself.
Tip
One dynamo, several machines Several machines can touch the same dynamo. It serves its sides one after the other (down, up, north, south, west, east), so the first neighbours fill up first. If a machine waits for energy, give it a dynamo of its own.
- Pipes and other mods can insert fuel on every side; the slot only takes items that burn.
- Nothing can be taken out by automation. A lava bucket leaves an empty bucket in the slot, which blocks further fuel until you take it out by hand.
The dynamo has no redstone control: it burns whenever it has fuel and room in its buffer.
- The fuel slot.
- Energy: the bar of the buffer.
- Output: the energy it pushed into its neighbours in the last tick (0 when nobody takes any).
- Burn time: the ticks left of the piece that is burning.
| Iron Ingot | Copper Ingot | Iron Ingot | ||
| Copper Ingot | Furnace | Copper Ingot | → |
|
| Iron Ingot | Redstone Dust | Iron Ingot |
The dynamo is also an ingredient: the
Crusher and the
Wind Generator have one in the middle of their recipe.
When you break the dynamo, the fuel drops; the stored energy is lost.
While it burns, flames and smoke come out of its front and the fire crackles now and then, like a furnace. The fire builds up over three seconds and lights up the surroundings; when the fuel runs out, it dies down in the same time.
Note
When to move on One dynamo gives 40 E/t. As soon as you have steel and the Industrial Casing, an Industrial Boiler with a Steam Turbine makes about two and a half times as much energy from the same coal. The Energy overview compares all generators.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
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Rift
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Storage
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Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
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- Bio Fertilizer
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- Block Die
- Block Mold
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- Conductive Alloy Ingot
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- Creative Battery
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- Laser Optic
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- Polymer Sheet
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- Yield Upgrade