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Codex Rift Extraction Array

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Extraction Array

The Extraction Array works the deposits on the other side of the rift: an open platform with a coil ring, four emitter pylons and a drill gantry. It runs every extraction job of the complex; how jobs work is explained in Mining.

Building

Shown size: 11 wide, 9 high, 11 deep.

Shown size: 11 wide, 9 high, 11 deep.

This plant has a fixed size; the rules on this page say what may differ.

Key Block Count
B Dimensional Casing 217
C Phase Coil 25
D Extraction Emitter 10
A Quantum Data Port 1
0 Extraction Array Controller 1

Step by step

Each picture adds one layer, from the bottom up; the newest layer is bright. The controller wall faces you on the left.

Step 1: Layer 1

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Casing (B) ×120, Quantum Data Port (A) ×1

Step 2: Layer 2

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Phase Coil (C) ×24, Dimensional Casing (B) ×12, Extraction Array Controller (0) ×1, Extraction Emitter (D) ×1

Step 3: Layer 3

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Casing (B) ×12, Extraction Emitter (D) ×1

Step 4: Layer 4

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Casing (B) ×4, Extraction Emitter (D) ×4

Step 5: Layers 5–7 (identical)

Top-down map of the layer: the yellow bar marks the controller wall.

Place this layer 3 times on top of each other.

Parts in this step: Dimensional Casing (B) ×4

Step 6: Layer 8

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Extraction Emitter (D) ×4, Phase Coil (C) ×1

Step 7: Layer 9

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Casing (B) ×57

Layout

11 wide, 9 high, 11 deep. The controller stands on the front edge of the floor, in the middle (layer 2).

  • Floor (layer 1): the outer ring of 40 cells are port slots ( Dimensional Casing or the Quantum Data Port); the 9 × 9 inside is casing.
  • Coil ring (layer 2): a square ring of Phase Coils, 7 × 7, three blocks from the middle (24 coils).
  • Hub (layers 2 and 3): a 3 × 3 of casing in the middle, with an Extraction Emitter in its centre instead of casing on both layers.
  • Emitter cross (layer 4): four Extraction Emitters on the four sides of the hub's centre.
  • Pylons: on each of the four corners a column of six casing blocks (layers 2 to 7) with an Extraction Emitter on top (layer 8).
  • Roof frame (layer 9): a ring of casing along the edge, and a gantry cross of casing over the middle in both directions.
  • Drill motor (layer 8): a Phase Coil under the middle of the gantry.
  • Free: the sides between the pylons stay open, and so does the space between the hub, the coil ring and the pylons.
  • Ports: exactly one data port in the floor ring.

In total: 218 casing (with the 40 port slots), 25 phase coils, 10 extraction emitters and the controller.

What it does

  • Without a formed Extraction Array the complex does not start, so no job can run.
  • At most 3 jobs run at once, 2 more with the research Parallel Extraction (setting rift.extraction.maxJobs (default 3, allowed 1–16)).
  • Every 10 ticks the complex books what the jobs extracted, see Mining.

Crafting the controller

→ Extraction Array Controller

In the world

A drill with a spiral bit hangs from the gantry motor and travels down while the complex extracts. While the rift is open, an orange beam runs from the array to the rift; it stays pale while no job is extracting.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

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