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Codex Energy Solar Array

The Solar Array makes energy from daylight with no fuel and no moving parts. It is a field of
PV Modules in any shape, collected by one Solar Array Controller. It is a tier I plant: cheap and silent, but idle at night.
- The controller collects every PV Module that touches it face to face, directly or through other modules.
- Every module with open sky above it makes
volt.solarModuleOutput(default 6, allowed 1–10000) E/t in full sun. - The sunlight follows the game's sky brightness: 100 % at a clear noon, less in the morning, the evening and in rain or thunder, nothing at night and in dimensions without a sky.
- The controller pushes the energy into all its neighbours.
Output = modules under open sky × 6 E/t × sunlight × volt.generatorOutputMultiplier (default 1.0, allowed 0.01–100.0). Fractions of an E are carried over, so even a small array at dawn gets exactly what it earns.

Shown size: 6 wide, 1 high, 4 deep (adjustable: Rows 1–16, Columns 1–16).
One example of many: within the rules on this page, size and arrangement are up to you; the Build Projector shows the plan in every allowed size.
| Key | Block | Count | |
|---|---|---|---|
| A | PV Module | 20 | |
| 0 | Solar Array Controller | 1 |
Each picture adds one layer, from the bottom up; the newest layer is bright. The controller wall faces you on the left.

Parts in this step: PV Module (A) ×20, Solar Array Controller (0) ×1
- Shape: any. Modules count when they touch the controller or another counted module with a full face: side by side, on top of each other or in steps. A diagonal touch does not connect.
-
Size: up to
volt.maxSolarModules(default 256, allowed 1–4096) modules, and none more than 32 blocks away from the controller in any direction. - Open sky: a module only produces when the block above it gets full sky light: solid blocks, leaves or water anywhere above it block it, clear glass does not. Which modules see the sky is counted when the array forms and then every 10 seconds.
- Controller: one per array, anywhere at the edge or inside the field. It needs no sky itself.
- No ports: the controller itself is the energy output.
The controller pushes its energy into all six neighbours: a Pipster cable, an
Energy Cell or a machine. Other blocks can also pull from it on every side. Its buffer holds 200,000 E, enough to carry a small base through the night if you take less than you make during the day.
- Status: "Formed", or what is wrong (see below).
- Energy: the bar of the buffer.
- PV modules: how many modules belong to the array.
- Under open sky: how many of them see the sky.
- Sunlight: the sun factor right now.
- Output: the energy made in the last tick.
- Peak output: what the modules under open sky make in full sun.
| Message | What to do |
|---|---|
| Missing parts: PV Module | Place at least one PV Module touching the controller. |
| Too many modules (limit …) near … | The array has more than 256 modules; remove some, or give the rest a controller of their own. |
| Part of the structure is not loaded (…) | Load the chunks of the whole field. |
| Glass Pane | Glass Pane | Glass Pane | ||
| Lapis Lazuli | Lapis Lazuli | → |
||
| Redstone Dust | ||||
| Redstone Comparator | → |
|||
Tip
Size it for the night
Over a whole Minecraft day an array delivers about half of its peak on average: full output around noon, nothing for most of the night. For a steady supply, build about twice the modules you need and store the surplus, in the controller's buffer for small loads or in an
Energy Cell or a Capacitor Bank for more.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
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- SMES
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- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
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Processing
- Crusher
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- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
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Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
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- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade