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Codex Rift Parts

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Structure Parts

The Rift structures are built from Dimensional Casing, QNet's shared ports and hatches, and eight parts of their own. All of them are tier IV: they start from Precision Casing, Dimensional Casing and Advanced Circuits. Every part glows a little; a controller glows brightly once its structure is formed.

Which structure needs what

Part Gate Injection Tower (each) Computation Observatory Extraction Receiver
Dimensional Casing (with port slots) 252 261 97 210 85 218 253
Dimensional Glass 307 119 167 196
Rift Ring Segment 124
Phase Coil 16 57 20 11 25
Flux Capacitor Core 117
Logic Matrix 72
Sensor Lens 4
Extraction Emitter 10
Matter Condenser 63

The gate numbers are for the default ring of 21 blocks. The casing numbers include the port slots: one of them takes the Quantum Data Port, and in the Power Injection Array and the receiver further slots take hatches and output ports instead of casing. You also need the controller of each structure, and four Stabilization Towers.

Dimensional Glass

The glass walls of the Power Injection Array, the towers, the Computation Array and the receiver. 16 per craft.

Glass Glass Glass
Glass Glass → Dimensional Glass
Glass Glass Glass

Rift Ring Segment

The middle layer of the gate ring. Each segment needs Exotic Matter.

Ender Pearl
Ender Pearl Ender Pearl → Rift Ring Segment
Ender Pearl

Phase Coil

The most used part: the eight coil nodes on both faces of the gate ring, the coil rings and crown of the Power Injection Array, the core and crown of every tower, the observatory's mast and the coil ring of the Extraction Array.

Redstone Dust
→ Phase Coil
Redstone Dust

Flux Capacitor Core

The capacitor column inside the Power Injection Array.

Block of Redstone Block of Redstone
→ Flux Capacitor Core
Block of Redstone Block of Redstone

Logic Matrix

The four logic racks of the Coordinate Computation Array. It also goes into the command terminal, the monitors and the map table.

Nether Quartz Nether Quartz
→ Logic Matrix
Nether Quartz Nether Quartz

Sensor Lens

The four lenses of the observatory's turntable. It also goes into the Rift Build Projector, the map table and its lenses.

Amethyst Shard
Amethyst Shard Amethyst Shard → Sensor Lens
Amethyst Shard

Extraction Emitter

The emitters on the pylons and in the drill rig of the Extraction Array.

Blaze Rod
Blaze Rod Blaze Rod → Extraction Emitter
Blaze Rod

Matter Condenser

The condenser core of the Matter Receiving Facility.

Prismarine Shard Eye of Ender Prismarine Shard
Eye of Ender Eye of Ender → Matter Condenser
Prismarine Shard Eye of Ender Prismarine Shard

Quantum Data Port

Every Rift structure needs exactly one, in one of its port slots. It connects nothing by itself, but you may use the Quanta Linker on it instead of on the controller: the click goes to the controller of its structure.

Ender Pearl
→ Quantum Data Port
Ender Pearl

Dimensional Casing

The shell of every structure; 16 per craft.

Obsidian End Stone Bricks Obsidian
End Stone Bricks End Stone Bricks → Dimensional Casing
Obsidian End Stone Bricks Obsidian

Tip

Count before you craft Seven structures with four towers need roughly 1,700 Dimensional Casing at the default gate size. Each larger gate size adds ring segments and casing.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

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