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FAQ
Only on Modrinth and CurseForge. Files from other sources are not official.
Pipster 1.2.0 or newer for the same Minecraft version and loader, and on Fabric the Fabric API. Everything else is optional.
No, on purpose. There is one file per Minecraft version and loader, and each one was tested on exactly that version. See Supported Versions.
Ask for it with a version request. Requests with a real use (a modpack, a server) help decide which version comes next.
1.21.11 is an optional version: each QNet update comes out for 1.21.1, 26.1.2, 26.2 and 26.3 first, and the 1.21.11 build follows as a separate release.
QNet brings these three into one mod. QuantaVolt and QuantaWorks are no longer developed; their worlds convert to QNet. See Coming from QuantaVolt or QuantaWorks.
Yes. 1 E = 1 FE = 1 Team Reborn Energy, so generators, cables and batteries of other mods connect directly. Items, fluids and gases use the loader's standard interfaces.
Open the controller: its window says what is missing or wrong. The codex page of the plant (codex key G over the controller, or the ? in its window) has the rules and a step-by-step guide, and the Troubleshooting page explains every status message. The Build Projector shows the plant as ghost blocks and marks blocks that are in the way.
Only if the server allows it. Incidents are announced in advance and reproducible. Server owners choose between a safe mode (overheating and shutdown only) and incidents that damage terrain, which never happens in claimed land. See For Server Owners.
Yes: whole parts (Energy, Processing, Rift, Storage, Logic), single integrations and single machines. Switched-off blocks stay in the world with their contents. See For Server Owners.
No. The dimensions of the Rift are virtual: addresses with their own rock, fluids and gases. Nothing is generated and no chunks are loaded for them.
Yes, as long as the jar files stay exactly as published. See License and Permissions.
No. The GitHub repository holds the documentation, the wiki, the issue tracker and the API for mod developers.