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Codex Getting Started Upgrades

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Upgrades and Plant Modules

Machine upgrades

Single machines have three upgrade slots in a column at the right edge of their window:

  • Speed Upgrade, up to 2: each one halves the time per run. The machine then draws 2.8 times the power, so one run costs 1.4 times the energy.
  • Efficiency Upgrade, up to 3: each one lowers the power by 15 %.
  • Parallel Upgrade, up to 2: the machine runs 2 or 4 recipes at once, at that many times the power plus 25 % for each doubling.

More upgrades than the limit do nothing. The machine's energy buffer grows with its upgrades.

Field machine upgrades

The Farming Station and the Tree Harvester take other upgrades:

  • Range Upgrade, up to 2: each one adds 2 blocks on every side, for 1.3 times the energy.
  • Yield Upgrade, up to 2: each one adds a 15 % chance of an extra product (never seeds or saplings), for 1.6 times the energy.

Plant Speed Module

Plants with process lanes (the Chemical Plant, the Assembly Complex, the Particle Facility, the Quantum Facility and the Matter Reconstructor) have one module slot for up to 3 Plant Speed Modules. Each module halves the time and doubles the power, so the energy per run stays the same.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

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