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Codex Rift Map Table

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Rift Map Table

The Rift Map Table shows the dimension your rift is aimed at as a hologram above a table, for everyone standing around it: a slowly turning slab of terrain with its water, the rigs on every deposit a job works, and the open rift as a violet ring above the land. It needs no window and no click.

Building the table

The table is a 3 × 3 square on one level:

  • the Rift Map Table in the middle (the projector plate),
  • Dimensional Casing on the four edges,
  • a Rift Map Lens on each of the four corners.

The table checks its square every 20 ticks. When it is complete and linked, the lenses tilt towards the middle and the plate glows.

Linking

Use the Quanta Linker on the map table plate, then on the Rift Gate Controller: "Map Table linked to the Rift Gate at …." The table must stand within 96 blocks of the gate. Sneak-use the linker on the plate to unlink it.

What it shows

  • The address the rift was last dialed to, while the complex exists. Before the first dial it shows nothing.
  • The terrain of that dimension, its water, a small rig on every deposit a job works there, and the rift ring while the rift is open. A scan line rises through the hologram.
  • Members of the complex's team (Viewer and above) see the full scene and a label with the address and the kind of world. Everyone else sees the same land and rigs, but no materials, no rates and no label.
  • When the gate is not loaded, the table shows the last state dimmed and "Offline".
  • Players within 48 blocks of the table get the picture every 10 ticks.

Crafting

→ Rift Map Table
→ Rift Map Lens

Tip

A control room Put the map table in the middle of your control room, with a command terminal and monitors around it. Visitors see the land you mine, but not what you take from it.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

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