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Codex Rift Research Tree
The research tree holds thirteen projects that make scans sharper, reach deeper phases and improve the extraction. They are computed in the Coordinate Computation Array, one at a time per complex. Open the tree with the Research tree button at the top of the Rift console.
- A project can start when its prerequisites are researched and you have its data points and samples. The tree shows it in cyan.
- Click it. The data points and samples are paid at once ("Research started.").
- The array computes it for its time and draws its energy evenly. Without energy it waits (the progress line turns red).
- When it is done, its effect applies to every complex of the owner.
The time of every project is multiplied by rift.research.timeScale (default 1.0, allowed 0.01–10.0). Research belongs to the owner: a project researched in one complex counts for all of them, and the same project cannot run in two of them at once.
- At the top: "Research data: …", the precision tier at the right, and below "Samples:" with a coloured square and a number for each kind of world (hover a square for its name).
- While a project runs: "Computing: …" with a progress bar.
- The projects as boxes in four columns, with lines to their prerequisites. Colours: green done, yellow running, cyan ready, orange data or samples missing, grey locked.
- At the bottom a detail strip for the project under the mouse (or the running or next one): its name, why it cannot start or "Click to start.", what it does, "Data: …", "Samples: …" and "Energy: … FE over … min". Hover a box for the same as a tooltip, with "Requires: …".
| Project | Requires | Data | Samples | Energy | Time | Effect |
|---|---|---|---|---|---|---|
| Interferometry | 15 | 8M FE | 1 min | Precision tier 1: blind-scan signals start a third sharper, triangulation narrows faster (÷2.5). | ||
| Spectral Analysis | Interferometry | 30 | 1 any | 12M FE | 1.5 min | Unlocks the spectral search for one material family. |
| Quantum Phase Lock | Spectral Analysis | 60 | 2 any | 25M FE | 2 min | Precision tier 2: signals start at a third of the blind uncertainty, triangulation ÷3. |
| Coordinate Synthesis | Quantum Phase Lock | 120 | 1 Anomaly, 3 any | 60M FE | 3 min | Precision tier 3: a sixth of the uncertainty, triangulation ÷4, and the focused probe of any address. |
| Phase Anchors I | Interferometry | 25 | 1 any | 15M FE | 1.5 min | The towers' reach +0.1 in distant and high phases. |
| Deep Survey | Spectral Analysis | 35 | 1 Oceanic | 15M FE | 1.5 min | Surveys and analyses take 50 % of the time. |
| Phase Anchors II | Phase Anchors I, Quantum Phase Lock | 80 | 1 Crystalline | 40M FE | 2.5 min | Another +0.1 reach. |
| Sector Sweep | Deep Survey | 50 | 1 Volcanic, 1 any | 25M FE | 2 min | Unlocks the sector sweep around a known address. |
| Receiver Expansion | 10 | 5M FE | 45 s | Makes the receiver buffer for items, fluids and gases 2 times as large. | ||
| Harmonic Drills | Interferometry | 20 | 1 Metallic | 10M FE | 75 s | Every extracted unit costs 20 % less energy. |
| Parallel Extraction | Receiver Expansion, Harmonic Drills | 40 | 2 any | 20M FE | 2 min | 2 more extraction jobs at the same time. |
| Precision Lance | Harmonic Drills | 45 | 1 Crystalline, 1 Metallic | 20M FE | 2 min | New method for ore: takes only 80 % of the deposit per unit; slower and costlier. |
| Anomaly Harvest | Precision Lance, Phase Anchors I | 90 | 2 Anomaly | 50M FE | 3 min | New method in anomalies: fast, costly, and condenses Rift Crystals. |
"Any" samples are taken from your samples in this order: Metallic, Volcanic, Atmospheric, Oceanic, Crystalline, Anomaly. The fixed samples of a project are taken first.
See Research and signals: scans, triangulations, locks, surveys and analyses earn data; analysing an address and extracting earn samples of its kind of world. The first two projects without prerequisites, Interferometry and Receiver Expansion, only need data.
| Message | Meaning |
|---|---|
| Research started. | The project runs. |
| The Coordinate Computation Array is already computing a project. | Wait until it is done. |
| Already researched. | Nothing to do. |
| Prerequisites missing. | Research the projects it requires first. |
| Not enough research data. | Scan and survey more. |
| Material samples missing. | Analyse addresses or extract in dimensions of the needed kind. |
| This research is already running in another of your complexes. | Wait for the other complex. |
Tip
Guard your rare samples "Any" samples are paid with Metallic samples first. If you save a Metallic sample for Harmonic Drills or the Precision Lance, research those before the projects that take "any".
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade