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Codex Rift Console
The Rift Operations Console is the window of the complex. Right-click the formed
Rift Gate Controller, or a linked Rift Command Terminal, to open it. Every button only sends a request; the server checks it and answers in the action bar, for example "Blind scan started." or "The observatory is busy."
The console does not pause the game. It closes by itself when you move more than 16 blocks away from the gate (or the terminal you opened it at), when the terminal is no longer linked, or when you lose access.
The title, three view buttons and the state of the complex at the right (green while open, orange during transitions, red in a fault).
- Live scene: the 3D view of the address you look at, with the research panel on the left.
- Research tree: the projects of the Coordinate Computation Array, see The research tree.
- Program: the job program, see The job program.
The right panel is always there.
The middle shows the dimension you look at: its terrain, water, the deposits as coloured markers and, while jobs work them, the machines of each method. Above it at the left: the address, the signal uncertainty ("Signal uncertainty: ±…"), the kind of world (for example "Metallic world"), the climate ("… K · atmosphere …%") and what you know about it (Unknown, Signature locked, Surveyed, Analysed). An address you know nothing about shows "Unresolved space - static".
- Drag: rotate · right-drag: pan · wheel: zoom · R: reset (the camera).
- Hover a deposit to see its material, its class, its type (once analysed), how much of it is extracted and the reserve left (once analysed). Click it to select it.
- The label at the bottom right ("3D · …") switches the detail level; with Sneak it switches to a flat 2.5D view.
RESEARCH
- The running observatory task with a progress bar (red while it waits for energy).
- Blind scan: starts a blind scan.
- Triangulate: triangulates the signal you look at.
- A material selector (‹ material ›) and Spectral search: searches for this material ("Spectral: needs research" until it is unlocked). Only materials that an installed mod provides are listed.
- With Coordinate Synthesis: a text field "x y z phase" and Probe.
SIGNALS lists the open (not yet locked) signals as "Signal … ±…"; click one to look at it. "No open signals" when there are none.
ATLAS lists your locked addresses: favourites first, then in the order they were found. The marks: ◉ the rift is open here, ★ favourite, ⊘ private. Click an entry to look at it. For the entry you look at, three small buttons appear in the heading: ★ favourite, ⇄ / ⊘ shared with the team or private (owner only), ✎ rename (type the name, Enter saves, Escape cancels; at most 32 characters). With many entries, ‹ › buttons turn the pages.
At the bottom: the button Sector sweep (with the Sector Sweep research) and View open rift, which jumps to the address the rift is open at.
RIFT
- "Open at …": the target address.
- A fault in red, "Paused: … not loaded", and every missing structure as "…: formed/needed".
- "Energy … / … FE" with a bar.
- "Stability …% (min …%)" with a bar and a white mark at the required value.
- A progress bar during calibration, dialing, stabilising and shutdown.
- "Dial: … FE" (in STANDBY), Dial, and Shut down, or Acknowledge in a fault.
DEPOSITS of the address you look at:
- "Sector yield …% (… units mined)", see Sectors.
- Before the survey: "Open the rift here to survey the deposits." with a progress bar while the rift is open there, or "No data. Lock a signal first."
- After the survey: every deposit with its colour; ⚠ marks a material no installed mod provides.
- For the selected deposit: Method: … (click to choose among the unlocked methods), Rate ×… (click: ×0.25, then doubling up to the highest rate) and Extract, which only works while you look at the open target.
EXTRACTION JOBS: every job with its material and current rate per second, coloured by state. Hover it for the job number, the state, the total so far, the rate factor and the energy per item or mB. ⏸ / ▶ stops or resumes it, ✕ removes it. See Mining.
RECEIVER BUFFER: a bar each for items, fluids and gases; hover a bar for the contents.
Looking needs the Viewer role in the owner's team; scanning, dialing, jobs, research and starting the program need Operator; renaming and marking atlas entries and editing the program need Admin; only the owner decides which atlas entries the team sees. A refused click names the missing role, for example "No access: this needs the operator role in the owner's team." The server setting rift.network.actionsPerSecond (default 10, allowed 1–100) limits how many clicks per second count.
Tip
Look first, then act Dial and Extract act on the address you look at. Click the atlas entry (or View open rift) before you press them.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade