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Codex Reference Commands
Every QNet command starts with /qnet. The team commands are for every player; their rights come from the teams. The other commands are tools for server operators and need the permission qnet.command, which operators (level 2) have by default; the server console and command blocks always may. See Other Mods for permission mods.
| Command | What it does |
|---|---|
/qnet team |
Opens the team window of your own team. |
/qnet team list |
Lists your members with their roles: "Team of … (… / …): …". |
/qnet team add <players> [role] |
Adds one or more players, as Operator if you give no role. Players who are offline can be added too. |
/qnet team remove <players> |
Removes players from your team. |
/qnet team role <players> <role> |
Gives players another role. |
/qnet team of <owner> |
Opens the team window of another player's team. |
/qnet team of <owner> list (also add, remove, role) |
The same commands for another player's team. |
/qnet team <x y z> list (also add, remove, role) |
The team of the owner of the Rift Gate Controller at that position. |
- Roles are
viewer,operatorandadmin; anything else gives "Unknown role. Use viewer, operator or admin.". -
<players>takes names and selectors, also several players at once. - A team holds at most 16 members (
general.teamMaxMembers(default 16, allowed 0–256)); past that you get "The team is full (… members)." and the rest of the list is not added. - Changing a team needs the owner, an Admin of that team (who manages members up to Operator) or a player with
qnet.admin. Otherwise: "You may not make this change to the team.". - Looking at another player's team needs a role in it: otherwise "No access: you are not in the owner's team.".
What the roles allow is explained in Teams and Rights.
| Command | What it does |
|---|---|
/qnet materials |
A summary: "QNet materials: …, derived recipes: … (… switched off by the balance check), ambiguous items: …". |
/qnet materials report |
Writes the full material report to qnet/materials-report.txt in the server folder: every material family, items that several mods make, the recipes QNet derived, what the balance check switched off, and conflicts. |
/qnet materials show <material> |
Lists one material's forms and the item each form uses, for example /qnet materials show copper. |
These commands answer "The material data is not loaded yet" until the server has loaded its data. The report is the place to look when a recipe for another mod's metal is missing or a machine makes the item of the wrong mod (see works.preferredNamespaces (default minecraft,qnet, allowed comma-separated names)).
| Command | What it does |
|---|---|
/qnet build <structure> <x y z> |
Places a complete Rift structure at the position, with its controller facing you: "Built … (… blocks).". Structures: rift_gate, power_injector, stabilizer_tower, coordinate_array, observatory, extraction_array, matter_receiver. |
/qnet linkall <gate> |
Links every formed Rift structure of the dimension that is not linked yet and lies within link range to the complex of the gate: "Linked … structures.". |
/qnet energy <gate> |
Fills the energy buffer of the gate's complex: "Added … FE.". |
/qnet open <gate> |
Opens the console of the gate for you. |
/qnet owner <gate> <player> |
Gives the complex, its controllers and, if the player has none yet, its research to another player: "… now owns the complex at …". Name exactly one player. |
/qnet display <display> <gate> |
Links a command terminal, or a whole monitor, to the gate, within the same range as the Quanta Linker. |
/qnet autopilot <gate> [<keepEnergy> <jobs>] |
Drives the complex through the normal console steps (scan, triangulation, dialing, starting jobs), exactly as a player would press the buttons, with up to <jobs> jobs (1 to 16). It never skips a duration; only with keepEnergy true does it keep the energy full. For showcases; it ends with a server restart. |
/qnet resources |
Lists every resource family of the Rift with the item, fluid or gas it resolves to in this pack, or "disabled" with the candidates when no installed mod provides it. |
/qnet stats |
"… complexes, … pinned dimensions, … open consoles, … resource families." |
<gate> is the position of a Rift Gate Controller. If the block there is none, the answer is "That is not a Rift Gate Controller."; if the gate is not formed yet, "The Rift Gate is not formed yet.".
-
/qnet testworldbuilds a showcase next to you: chests with every QNet item, a gallery of every block, every machine on a creative battery, every plant from its plan, a linked storage network and a Rift complex, with signs that name everything. -
/qnet testworld refillfeeds the plants of the test world again (water, fuel, gases and recipe inputs).
Caution
Not for a live world The test world places a great many blocks around you and hands out every item. Use it in a world of its own.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade