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Codex Reference Commands

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Commands

Every QNet command starts with /qnet. The team commands are for every player; their rights come from the teams. The other commands are tools for server operators and need the permission qnet.command, which operators (level 2) have by default; the server console and command blocks always may. See Other Mods for permission mods.

Team commands (every player)

Command What it does
/qnet team Opens the team window of your own team.
/qnet team list Lists your members with their roles: "Team of … (… / …): …".
/qnet team add <players> [role] Adds one or more players, as Operator if you give no role. Players who are offline can be added too.
/qnet team remove <players> Removes players from your team.
/qnet team role <players> <role> Gives players another role.
/qnet team of <owner> Opens the team window of another player's team.
/qnet team of <owner> list (also add, remove, role) The same commands for another player's team.
/qnet team <x y z> list (also add, remove, role) The team of the owner of the Rift Gate Controller at that position.
  • Roles are viewer, operator and admin; anything else gives "Unknown role. Use viewer, operator or admin.".
  • <players> takes names and selectors, also several players at once.
  • A team holds at most 16 members (general.teamMaxMembers (default 16, allowed 0–256)); past that you get "The team is full (… members)." and the rest of the list is not added.
  • Changing a team needs the owner, an Admin of that team (who manages members up to Operator) or a player with qnet.admin. Otherwise: "You may not make this change to the team.".
  • Looking at another player's team needs a role in it: otherwise "No access: you are not in the owner's team.".

What the roles allow is explained in Teams and Rights.

Materials (operators)

Command What it does
/qnet materials A summary: "QNet materials: …, derived recipes: … (… switched off by the balance check), ambiguous items: …".
/qnet materials report Writes the full material report to qnet/materials-report.txt in the server folder: every material family, items that several mods make, the recipes QNet derived, what the balance check switched off, and conflicts.
/qnet materials show <material> Lists one material's forms and the item each form uses, for example /qnet materials show copper.

These commands answer "The material data is not loaded yet" until the server has loaded its data. The report is the place to look when a recipe for another mod's metal is missing or a machine makes the item of the wrong mod (see works.preferredNamespaces (default minecraft,qnet, allowed comma-separated names)).

Rift (operators)

Command What it does
/qnet build <structure> <x y z> Places a complete Rift structure at the position, with its controller facing you: "Built … (… blocks).". Structures: rift_gate, power_injector, stabilizer_tower, coordinate_array, observatory, extraction_array, matter_receiver.
/qnet linkall <gate> Links every formed Rift structure of the dimension that is not linked yet and lies within link range to the complex of the gate: "Linked … structures.".
/qnet energy <gate> Fills the energy buffer of the gate's complex: "Added … FE.".
/qnet open <gate> Opens the console of the gate for you.
/qnet owner <gate> <player> Gives the complex, its controllers and, if the player has none yet, its research to another player: "… now owns the complex at …". Name exactly one player.
/qnet display <display> <gate> Links a command terminal, or a whole monitor, to the gate, within the same range as the Quanta Linker.
/qnet autopilot <gate> [<keepEnergy> <jobs>] Drives the complex through the normal console steps (scan, triangulation, dialing, starting jobs), exactly as a player would press the buttons, with up to <jobs> jobs (1 to 16). It never skips a duration; only with keepEnergy true does it keep the energy full. For showcases; it ends with a server restart.
/qnet resources Lists every resource family of the Rift with the item, fluid or gas it resolves to in this pack, or "disabled" with the candidates when no installed mod provides it.
/qnet stats "… complexes, … pinned dimensions, … open consoles, … resource families."

<gate> is the position of a Rift Gate Controller. If the block there is none, the answer is "That is not a Rift Gate Controller."; if the gate is not formed yet, "The Rift Gate is not formed yet.".

Test world (operators)

  • /qnet testworld builds a showcase next to you: chests with every QNet item, a gallery of every block, every machine on a creative battery, every plant from its plan, a linked storage network and a Rift complex, with signs that name everything.
  • /qnet testworld refill feeds the plants of the test world again (water, fuel, gases and recipe inputs).

Caution

Not for a live world The test world places a great many blocks around you and hands out every item. Use it in a world of its own.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

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