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Codex Rift Coordinate Array

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Coordinate Computation Array

The Coordinate Computation Array is the complex's computer: a server hall with four racks of Logic Matrices. It computes the projects of the research tree, one at a time.

Building

Shown size: 11 wide, 9 high, 7 deep.

Shown size: 11 wide, 9 high, 7 deep.

This plant has a fixed size; the rules on this page say what may differ.

Key Block Count
B Dimensional Casing 209
C Dimensional Glass 167
D Logic Matrix 72
A Quantum Data Port 1
0 Coordinate Computation Controller 1

Step by step

Each picture adds one layer, from the bottom up; the newest layer is bright. The controller wall faces you on the left.

Step 1: Layer 1

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Casing (B) ×76, Quantum Data Port (A) ×1

Step 2: Layer 2

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Glass (C) ×27, Logic Matrix (D) ×12, Dimensional Casing (B) ×4, Coordinate Computation Controller (0) ×1

Step 3: Layers 3–4 (identical)

Top-down map of the layer: the yellow bar marks the controller wall.

Place this layer 2 times on top of each other.

Parts in this step: Dimensional Glass (C) ×28, Logic Matrix (D) ×12, Dimensional Casing (B) ×4

Step 4: Layer 5

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Casing (B) ×32, Logic Matrix (D) ×12

Step 5: Layers 6–7 (identical)

Top-down map of the layer: the yellow bar marks the controller wall.

Place this layer 2 times on top of each other.

Parts in this step: Dimensional Glass (C) ×28, Logic Matrix (D) ×12, Dimensional Casing (B) ×4

Step 6: Layer 8

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Glass (C) ×28, Dimensional Casing (B) ×4

Step 7: Layer 9

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Casing (B) ×77

Layout

11 wide, 9 high, 7 deep. The controller sits in the middle of the front wall, one block above the floor.

  • Floor (layer 1): the outer ring of 32 cells are port slots ( Dimensional Casing or the Quantum Data Port); the inside is casing.
  • Walls (layers 2 to 8): casing columns on the corners; the sides are Dimensional Glass, with a casing band in layer 5.
  • Racks: four racks of Logic Matrix, each 1 wide, 3 deep and 6 high (layers 2 to 7). Seen from the controller they stand in the 3rd, 5th, 7th and 9th column, in the middle three rows of the depth.
  • Roof (layer 9): casing all over.
  • Free: the aisles between the racks and the layer above them.
  • Ports: exactly one data port in the floor ring.

In total: 210 casing (with the 32 port slots), 167 glass, 72 logic matrices and the controller.

What it does

  • It computes one research project at a time. A project is started in the console's research tree; its data points and samples are paid at the start, its energy little by little while it runs.
  • The time of every project is multiplied by the server setting rift.research.timeScale (default 1.0, allowed 0.01–10.0).
  • Without energy, the project waits (its line in the console turns red) and goes on when energy is back; nothing is lost.
  • The same project cannot run in two complexes of the same owner at once: "This research is already running in another of your complexes."
  • Research only runs while the complex is calibrated, complete and not in a fault, also while the rift is open.

Crafting the controller

→ Coordinate Computation Controller

In the world

While the rift is open, a green beam runs from the roof of the array to the rift.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

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