Repository navigation
Codex Rift Building

The seven Rift structures follow fixed shapes. Only the gate ring can be built in other sizes, and only through the server setting rift.structure.gateDiameter (default 21, allowed 21–31). This page explains what all structures have in common and how the Rift Build Projector helps you build them. The single structures have their own pages with their exact layout.
- The controller decides the place. Every structure is built behind its controller. The controller's front faces the player who placed it, so stand where the front should look and place the controller; the structure then extends away from you, centred on the controller.
- Floor level. For every structure except the gate, the controller stands one block above the floor of the structure: in the front wall (Power Injection Array, Stabilization Tower, Coordinate Computation Array, Matter Receiving Facility) or on the front edge of the floor (Dimensional Observatory, Extraction Array). The gate controller stands in the front row of the plinth under the ring, at the same height as the plinth.
- Fixed cells and free cells. A structure only checks the cells its shape names. Everything else inside its outline (the space between racks, the empty corners of the observatory, the open sides of the Extraction Array) may hold any block. Only the inside of the gate ring must be air.
-
Port slots. Some cells take either
Dimensional Casing or a port. Every structure needs exactly one
Quantum Data Port in one of its port slots. The Power Injection Array also takes
Energy Input Hatches there, the Matter Receiving Facility the
Item Output Port,
Fluid Output Port and
Gas Output Port. A port of the wrong kind counts as a wrong block. - Own blocks. Two structures must not overlap: not within one complex and not with another complex. The check uses the outline (the full box) of each structure, so keep the boxes apart, even where the corners stay empty.
-
Range. Every structure controller must stand within 96 blocks of the gate controller, in the same dimension (server setting
general.linkRange(default 96, allowed 16–512)).
The shared blocks are those of QNet:
Dimensional Casing, the energy hatches of every tier and the three output ports. The Rift's own parts are listed on Structure parts.
The controller checks its structure by itself after every change of a Rift block inside it. It checks 256 cells per tick, so a large structure takes a few ticks. A formed structure checks itself again every 10 seconds, because blocks of other mods do not report changes. When it is formed, the controller lights up.
Right-click a controller (other than the gate) to see its state in the chat:
| Message | Meaning |
|---|---|
| … is formed. | The structure is complete. |
| … is formed but not linked to a Rift Gate. Use a Quanta Linker. | Complete, but not yet part of a complex: link it. |
| …: checking structure (… / … cells)... | The check is running. |
| …: not checked yet. | The controller has not checked yet. |
| …: wrong block at x y z - expected …, found …. | Put one of the expected parts at this position. "air (empty)" means the cell must stay empty. |
| …: … ports of type …, allowed … to …. | Too few or too many ports of one kind (for example no data port, or two). |
| …: part of the structure is not loaded (x y z). Waiting. | A part of the structure is in an unloaded chunk; the check waits. |
The gate controller opens the Rift console instead, once the gate is formed; before that it shows the same messages.
The QNet
Build Projector does not work on Rift controllers. The Rift has its own block for that:
- Place the Rift Build Projector exactly where the controller will stand, the same way you would place the controller (its front faces you).
- It projects the Rift Gate first. Use it to switch to the next structure: gate, Power Injection Array, Stabilization Tower, Coordinate Computation Array, Dimensional Observatory, Extraction Array, Matter Receiving Facility, then the gate again. Sneak-use switches the hologram off and on.
- Build along the hologram: small glowing cubes, coloured by part, show missing blocks; red cubes show a wrong block or a block where the structure needs air.
- Every use reports the progress in the chat:
| Message | Meaning |
|---|---|
| Projecting … (gate ring …). Use: next structure, sneak-use: hologram off. | The structure shown and the gate diameter of the server. |
| Missing: … blocks (…). | How many blocks are missing, by part. Port slots count as casing. |
| … blocks are wrong or stand where the structure needs air (red in the hologram). | Remove or replace them. |
| … positions are not loaded. | Part of the outline lies in unloaded chunks. |
| All blocks are in place. Replace the projector with the controller. | Done: break the projector and place the controller in its spot. |
| Projection of … switched off. | Sneak-use switched the hologram off. |
The hologram is visible from up to 96 blocks away.
| Eye of Ender | → |
|||
Tip
One projector for all seven Keep the projector and move it from site to site. Plan the whole complex first: the gate in the middle, the six other kinds (four towers) around it, every outline apart from the others and every controller within the link range of the gate.
Warning
Changing the gate size The gate diameter is a server setting for all gates. When it changes, every gate built with the old size is no longer formed.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade