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Codex Rift Building

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Building the Complex

The seven Rift structures follow fixed shapes. Only the gate ring can be built in other sizes, and only through the server setting rift.structure.gateDiameter (default 21, allowed 21–31). This page explains what all structures have in common and how the Rift Build Projector helps you build them. The single structures have their own pages with their exact layout.

Common rules

  • The controller decides the place. Every structure is built behind its controller. The controller's front faces the player who placed it, so stand where the front should look and place the controller; the structure then extends away from you, centred on the controller.
  • Floor level. For every structure except the gate, the controller stands one block above the floor of the structure: in the front wall (Power Injection Array, Stabilization Tower, Coordinate Computation Array, Matter Receiving Facility) or on the front edge of the floor (Dimensional Observatory, Extraction Array). The gate controller stands in the front row of the plinth under the ring, at the same height as the plinth.
  • Fixed cells and free cells. A structure only checks the cells its shape names. Everything else inside its outline (the space between racks, the empty corners of the observatory, the open sides of the Extraction Array) may hold any block. Only the inside of the gate ring must be air.
  • Port slots. Some cells take either Dimensional Casing or a port. Every structure needs exactly one Quantum Data Port in one of its port slots. The Power Injection Array also takes Energy Input Hatches there, the Matter Receiving Facility the Item Output Port, Fluid Output Port and Gas Output Port. A port of the wrong kind counts as a wrong block.
  • Own blocks. Two structures must not overlap: not within one complex and not with another complex. The check uses the outline (the full box) of each structure, so keep the boxes apart, even where the corners stay empty.
  • Range. Every structure controller must stand within 96 blocks of the gate controller, in the same dimension (server setting general.linkRange (default 96, allowed 16–512)).

The shared blocks are those of QNet: Dimensional Casing, the energy hatches of every tier and the three output ports. The Rift's own parts are listed on Structure parts.

Checking and forming

The controller checks its structure by itself after every change of a Rift block inside it. It checks 256 cells per tick, so a large structure takes a few ticks. A formed structure checks itself again every 10 seconds, because blocks of other mods do not report changes. When it is formed, the controller lights up.

Right-click a controller (other than the gate) to see its state in the chat:

Message Meaning
… is formed. The structure is complete.
… is formed but not linked to a Rift Gate. Use a Quanta Linker. Complete, but not yet part of a complex: link it.
…: checking structure (… / … cells)... The check is running.
…: not checked yet. The controller has not checked yet.
…: wrong block at x y z - expected …, found …. Put one of the expected parts at this position. "air (empty)" means the cell must stay empty.
…: … ports of type …, allowed … to …. Too few or too many ports of one kind (for example no data port, or two).
…: part of the structure is not loaded (x y z). Waiting. A part of the structure is in an unloaded chunk; the check waits.

The gate controller opens the Rift console instead, once the gate is formed; before that it shows the same messages.

The Rift Build Projector

The QNet Build Projector does not work on Rift controllers. The Rift has its own block for that:

  1. Place the Rift Build Projector exactly where the controller will stand, the same way you would place the controller (its front faces you).
  2. It projects the Rift Gate first. Use it to switch to the next structure: gate, Power Injection Array, Stabilization Tower, Coordinate Computation Array, Dimensional Observatory, Extraction Array, Matter Receiving Facility, then the gate again. Sneak-use switches the hologram off and on.
  3. Build along the hologram: small glowing cubes, coloured by part, show missing blocks; red cubes show a wrong block or a block where the structure needs air.
  4. Every use reports the progress in the chat:
Message Meaning
Projecting … (gate ring …). Use: next structure, sneak-use: hologram off. The structure shown and the gate diameter of the server.
Missing: … blocks (…). How many blocks are missing, by part. Port slots count as casing.
… blocks are wrong or stand where the structure needs air (red in the hologram). Remove or replace them.
… positions are not loaded. Part of the outline lies in unloaded chunks.
All blocks are in place. Replace the projector with the controller. Done: break the projector and place the controller in its spot.
Projection of … switched off. Sneak-use switched the hologram off.

The hologram is visible from up to 96 blocks away.

Eye of Ender → Rift Build Projector

Tip

One projector for all seven Keep the projector and move it from site to site. Plan the whole complex first: the gate in the middle, the six other kinds (four towers) around it, every outline apart from the others and every controller within the link range of the gate.

Warning

Changing the gate size The gate diameter is a server setting for all gates. When it changes, every gate built with the old size is no longer formed.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

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