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Codex Energy Capacitor Bank

The Capacitor Bank is a small store with an enormous rate: every module holds a little energy but can take or give all of it in a single tick. It buffers short peaks, such as the ignition of a large plant or a machine that switches on and off. It is not made for keeping energy: it slowly discharges itself and heats up under constant full load.
- Capacitor Modules connected to the controller form the bank; their number decides capacity and rate.
- Energy comes in through Energy Input Hatches and leaves through Energy Output Ports.
- Throughput heats the bank. Above a temperature the rate is throttled.
- A redstone signal at the controller can hold the charge back or release it.

Shown size: 3 wide, 2 high, 3 deep (adjustable: Width 1–8, Height 1–8, Depth 1–8).
One example of many: within the rules on this page, size and arrangement are up to you; the Build Projector shows the plan in every allowed size.
| Key | Block | Count | |
|---|---|---|---|
| A | Capacitor Module | 12 | |
| B | Energy Input Hatch (Tier 1) | 1 | |
| C | Energy Output Port | 1 | |
| 0 | Capacitor Bank Controller | 1 |
Each picture adds one layer, from the bottom up; the newest layer is bright. The controller wall faces you on the left.

Parts in this step: Capacitor Module (A) ×6, Capacitor Bank Controller (0) ×1, Energy Input Hatch (Tier 1) (B) ×1, Energy Output Port (C) ×1

Parts in this step: Capacitor Module (A) ×6
-
No box shape: every
Capacitor Module that touches the controller face to face, directly or through other modules, belongs to the bank. Any shape works. -
Limits: at most
volt.maxCapacitorModules(default 128, allowed 1–1024) modules, none further than 16 blocks from the controller. -
Ports:
Energy Input Hatches and
Energy Output Ports that touch a module or the controller join the bank. Each works on the side facing away from the module it touches. - Needed: at least one module.
- Capacity = modules × 25,000 E.
- Rate = the same number per tick in each direction: a full bank can empty in one tick.
- Self-discharge: 0.0001 of the charge per tick (0.2 % per second). After a few minutes a full bank is noticeably emptier.
- Heat: every tick the bank heats up by 0.3 °C × (throughput ÷ rate)², where the throughput counts charging and discharging together. It cools by 0.001 of its excess over 20 °C per tick. Passive cooling carries about 40 % of the full rate continuously.
- Throttling: from 70 °C the rate falls, down to 0.2 of it at 100 °C. A hot bank never breaks; it only gets slower.
- The output ports share the rate between them; more ports do not push more.
The > button switches what a redstone signal at the controller does:
| Mode | Behaviour |
|---|---|
| Always gives energy | The signal does nothing. |
| Gives energy only with a signal | Holds the charge until a signal comes. |
| A signal blocks the output | Gives energy until a signal comes. |
The bank keeps charging in every mode. The line "Output" says "Released" or "Holding the charge".
Tip
A charge for later
In the mode "Gives energy only with a signal" the bank fills up and waits. A lever or a
Sensor Module then releases the whole charge at once, for example to start a plant.
- Lines: Status, Redstone (the mode) and Output (released or holding).
- Bar: energy.
- Values: modules, rate (each way), input, output, temperature, rate available (the throttle), self-discharge.
- Button: > for the redstone mode.
| Message | What to do |
|---|---|
| Missing parts: Capacitor Module ×1 | Place at least one module against the controller. |
| Too many modules (limit …) near … | Remove modules, or ask for a higher volt.maxCapacitorModules (default 128, allowed 1–1024). |
| Part of the structure is not loaded (…) | Load the chunks of the whole bank. |
- While the bank is not formed, it moves nothing but keeps its charge.
- When it forms again with fewer modules, a charge above the new capacity is lost.
- Breaking the controller loses the charge.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
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- Solar Thermal Field
- Industrial Boiler
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- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
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- SMES
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- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
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Processing
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- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
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- Dimensional Observatory
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- Linking the Complex
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- The Rift Console
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- The Job Program
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- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
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- Storage Interface
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- Bulk Tank
- Warehouse
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Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
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- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
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- Copper Wire
- Creative Battery
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- Efficiency Upgrade
- Emergency Vent
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- Exotic Matter
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- Superconductor Wire
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- Yield Upgrade