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Codex Processing Foundry

The Foundry melts metal into one shared molten bath, mixes alloys in it and casts the melt into ingots, plates, rods, gears, blocks or nuggets. It is a box of Refractory Bricks: Induction Coils in its walls heat the bath, Casting Basins hold the molds.
- Metal comes in through the Item Input Port or by hand. Every piece melts into the bath once the bath is hot enough for it.
- All metals share the bath. When the metals of an alloy are there in the right ratio and the bath is hot enough, they turn into the alloy by themselves.
- Each Casting Basin casts one piece at a time with the mold in its mold slot.
- The pieces wait in the output slots, from where pipes take them through the Item Output Port.
Nothing is lost on the way: what melts in is exactly what can be cast out.

Shown size: 5 wide, 5 high, 5 deep (adjustable: Height 4–8).
One example of many: within the rules on this page, size and arrangement are up to you; the Build Projector shows the plan in every allowed size.
| Key | Block | Count | |
|---|---|---|---|
| A | Refractory Bricks | 78 | |
| B | Industrial Sight Glass | 8 | |
| E | Induction Coil | 4 | |
| H | Casting Basin | 3 | |
| F | Energy Input Hatch (Tier 3) | 1 | |
| G | Gas Input Port | 1 | |
| C | Item Input Port | 1 | |
| D | Item Output Port | 1 | |
| 0 | Foundry Controller | 1 |
Each picture adds one layer, from the bottom up; the newest layer is bright. The controller wall faces you on the left.

Parts in this step: Refractory Bricks (A) ×25

Parts in this step: Refractory Bricks (A) ×5, Casting Basin (H) ×3, Induction Coil (E) ×2, Industrial Sight Glass (B) ×2, Foundry Controller (0) ×1, Gas Input Port (G) ×1, Item Input Port (C) ×1, Item Output Port (D) ×1

Parts in this step: Refractory Bricks (A) ×11, Industrial Sight Glass (B) ×3, Induction Coil (E) ×2

Parts in this step: Refractory Bricks (A) ×13, Industrial Sight Glass (B) ×3

Parts in this step: Refractory Bricks (A) ×24, Energy Input Hatch (Tier 3) (F) ×1
- Size: 5 wide, 4 to 8 high, 5 deep. The Foundry finds its size by itself, starting from the block behind the controller.
-
Edges and corners: only
Refractory Bricks. -
Walls, floor and roof: Refractory Bricks,
Industrial Sight Glass,
Induction Coils,
Casting Basins, ports and the controller. - Inside: air only; the bath fills it.
- Needed: at least one Induction Coil and one Casting Basin.
- Casting Basins: up to 4, or one per coil if there are more coils.
- Energy Input Hatches: up to 4.
- Controller: in a wall face (not on an edge), front facing out, with the inside directly behind it.
- Ports: Item Input Port (metal and molds in), Item Output Port (cast pieces out), Gas Input Port (argon), Heat Port (process heat) and Energy Input Hatches. Every port works only on its outer face.
Tip
Data packs
A data pack can add blocks to the tags qnet:multiblock/refractory and qnet:multiblock/industrial_sight_glass; they then count as bricks or glass.
Every metal that the game knows through the c: tags melts, in any form except gems: ore, raw metal, dust, ingot, nugget, plate, rod, gear, wire and blocks. Each piece adds its material units (MU) to the bath:
| Form | MU |
|---|---|
| Nugget | 10 |
| Rod, wire | 45 |
| Ingot, dust, plate, raw metal | 90 |
| Ore | 180 |
| Gear | 360 |
| Block, raw metal block | 810 |
An ore therefore melts into as much metal as two ingots. A piece melts as soon as the bath has reached its melting point and has room for it; otherwise it waits in the input slot. Every coil melts one piece per melting step (every half second).
| Metal | Melts at |
|---|---|
| Tin | 232 °C |
| Lead | 327 °C |
| Zinc | 420 °C |
| Brass | 930 °C |
| Bronze | 950 °C |
| Silver | 962 °C |
| Electrum | 1000 °C |
| Gold | 1064 °C |
| Copper | 1085 °C |
| Conductive Alloy | 1100 °C |
| Constantan | 1221 °C |
| Precision Alloy | 1250 °C |
| Invar | 1427 °C |
| Steel | 1450 °C |
| Nickel | 1455 °C |
| Iron | 1538 °C |
| Netherite | 2100 °C |
A metal without a melting point in the data melts at 1,200 °C.
Warning
Renamed or enchanted items Items with extra data, such as a name or an enchantment, are refused.
The bath holds 810 MU (one block of metal) per block of the inside: the example with height 5 holds 27 blocks of metal.
- Every coil raises the highest temperature by 300 °C: 800 °C plus 300 °C per coil. The example has four coils and reaches 2,000 °C, enough for every metal up to iron, steel and nickel. Six coils reach 2,600 °C, which netherite needs.
- The Foundry only heats as far as it needs: to 50 °C above the highest melting point of what is in the inputs and in the bath, and above the lowest temperature of an alloy that can form.
- The bath heats by up to 5 °C per tick. Without enough energy it cools by 2 °C per tick.
- Holding the temperature costs energy every tick, for every coil: 2,000 E/t per coil up to 1,000 °C, and twice as much for every 300 °C above.
- A
Heat Port takes process heat from a neighbouring plant: 1 HU replaces 1 E.
Important
Energy grows with the coils The tier 3 hatch of the example lets 64,000 E/t in, enough for its four coils with iron and steel. A smaller hatch cannot hold the bath warm. Every coil you add needs its own share: for six coils and the highest temperatures use tier 4 (512,000 E/t), or several hatches.
When the bath holds every metal of an alloy in the right ratio and is hot enough, whole sets turn into the alloy, up to 10 sets per tick and coil. The ratio counts in MU, so 3 ingots of copper and 1 ingot of tin make 4 ingots of bronze.
| Alloy | Parts (ratio) | From | Argon |
|---|---|---|---|
| Brass | 3 Copper + 1 Zinc | 930 °C | no |
| Bronze | 3 Copper + 1 Tin | 950 °C | no |
| Constantan | 1 Copper + 1 Nickel | 1250 °C | no |
| Electrum | 1 Gold + 1 Silver | 1000 °C | no |
| Invar | 2 Iron + 1 Nickel | 1450 °C | no |
| Precision Alloy | 2 Conductive Alloy + 1 Gold | 1200 °C | yes |
- An alloy only forms when your pack has an ingot of it. If it does not, the status line says "No … ingot in this pack – the metals stay apart".
- The Precision Alloy needs argon through the Gas Input Port: 1 mB per set (one ingot is 30 sets). Argon comes from the
Air Separator. - Steel is not made here: the
Induction Furnace alloys it.
Put one mold into each mold slot of the screen; basin 1 uses mold slot 1 and so on. Molds are never used up.
-
Ingot Mold,
Plate Mold,
Rod Mold,
Gear Mold,
Block Mold,
Nugget Mold
Each basin casts one piece every 40 ticks. The C button chooses the metal: "what there is most of", or one metal of the bath (press again to go through them). A chosen metal that runs out casts nothing until you change the choice. When the output slots are full, the basins wait.
- Bars for energy, temperature, the bath (in MU) and argon.
- The three metals with the most units in the bath.
- What the basins cast, and the status line: formed, a structure error or a missing alloy ingot.
- 4 input slots, 4 mold slots and 6 output slots.
- Pipes put metal and molds in through the Item Input Port; only meltable items and molds are accepted.
- Items can only be taken out of the output slots, through either item port.
- A Grid Monitor can pause the Foundry; while paused it neither heats nor casts.
| Message | What to do |
|---|---|
| The controller must sit in a wall, front facing out | Put the controller into a wall face, front outwards, with the inside behind it. |
| Structure too small | Build 5 wide, at least 4 high and 5 deep. |
| Structure too large or not closed near … | Close the wall at the position shown, or make it smaller. |
| Wrong block at … (expected: Refractory Bricks) | Only Refractory Bricks on edges and corners. |
| Wrong block at … (expected: Casting Basin, Induction Coil, Industrial Sight Glass, Refractory Bricks) | Only these parts and the ports in the walls. |
| Wrong block at … (expected: Air) | Clear the inside. |
| Missing parts: coil ×1 / basin ×1 | Add at least one Induction Coil and one Casting Basin. |
| Too many ports of one kind | At most 4 Energy Input Hatches; Casting Basins as in the rules. |
| Port not allowed here | Only item ports, the Gas Input Port, Heat Ports and Energy Input Hatches work. |
| Second controller at … | Remove the other controller. |
The bath is kept: you get a
Solidified Melt that holds every metal. Put it into a Foundry again and it melts back as a whole, once that bath is hot enough for all of its metals and has room for it.
Tip
Throughput Melting grows with the coils, casting with the basins: three basins cast about one and a half pieces per second. For more output, build more basins (one per coil beyond four); add coils when you need a higher temperature or faster melting.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade