Repository navigation
Codex Processing Deep Core

The Deep Core Extractor is a drilling derrick that brings up ore without mining: a drill string reaches deep below the tower and lifts ore blocks of the dimension it stands in, the ores of other mods included. It is a source of ore for the late game, paid for with a great deal of energy, liquid nitrogen and drill heads.
- Lowering: first the drill string goes down, one depth step after the other, until it reaches the depth the tower allows. Every step costs a large one-time amount of energy.
- Drilling: at full depth the drill brings up one ore block after the other. Every ore costs a fixed amount of energy, 25 mB of liquid nitrogen and one use of the drill head.
- The ores go into the nine output slots, from where pipes take them through the Item Output Port.
A missing drill head, coolant, room in the outputs or energy pauses the drill without losing anything.

Shown size: 7 wide, 12 high, 7 deep (adjustable: Height 12–20).
One example of many: within the rules on this page, size and arrangement are up to you; the Build Projector shows the plan in every allowed size.
| Key | Block | Count | |
|---|---|---|---|
| E | Derrick Frame | 160 | |
| A | Precision Casing | 157 | |
| D | Industrial Sight Glass | 15 | |
| F | Energy Input Hatch (Tier 4) | 2 | |
| H | Drill Wellhead | 1 | |
| G | Fluid Input Port | 1 | |
| B | Item Input Port | 1 | |
| C | Item Output Port | 1 | |
| I | Rod Bearing | 1 | |
| 0 | Deep Core Extractor Controller | 1 |
Each picture adds one layer, from the bottom up; the newest layer is bright. The controller wall faces you on the left.

Parts in this step: Precision Casing (A) ×49

Parts in this step: Precision Casing (A) ×18, Energy Input Hatch (Tier 4) (F) ×2, Deep Core Extractor Controller (0) ×1, Drill Wellhead (H) ×1, Fluid Input Port (G) ×1, Item Input Port (B) ×1, Item Output Port (C) ×1

Parts in this step: Industrial Sight Glass (D) ×15, Precision Casing (A) ×9

Place this layer 7 times on top of each other.
Parts in this step: Derrick Frame (E) ×20, Precision Casing (A) ×4

Parts in this step: Derrick Frame (E) ×20, Precision Casing (A) ×4, Rod Bearing (I) ×1

Parts in this step: Precision Casing (A) ×49
- Size: 7 × 7 and 12 to 20 high. The extractor finds its height by itself, starting from the block behind the controller.
-
Edges and corners: only
Precision Casing. -
Walls, floor and roof: Precision Casing,
Derrick Frame,
Industrial Sight Glass, ports and the controller. The example has a housing of casing on the lowest 3 layers and a crown of casing on top, with lattice walls of Derrick Frame in between. -
Inside: the
Drill Wellhead in the middle of the inside floor, the
Rod Bearing in the middle of the highest inside layer, air everywhere else. - Energy Input Hatches: up to 4.
- Controller: in a wall face (not on an edge), front facing out, with the inside directly behind it.
- Ports: Item Input Port (drill heads), Item Output Port (ores), Fluid Input Port (liquid nitrogen) and Energy Input Hatches. Every port works only on its outer face.
- The tower height sets the depth: one depth step at a height of 12, one more for every block above it, up to 9 steps at 20.
- Every depth step is lowered once: 250,000,000 E, drawn at up to 16,000,000 E/t. A lower tower pulls the rods out at once.
- Drilling power grows evenly with the depth, from 500,000 E/t at depth 1 to 2,000,000 E/t at depth 9.
- Every ore block costs the same energy at every depth:
works.deepCoreEnergyPerOre(default 20000000, allowed 1000000–2000000000). Depth makes the drill faster, never cheaper: with the default an ore comes every 2 seconds at depth 1 and every 0.5 seconds at full depth. - The drill takes what the buffer holds, up to its power. With less power it drills more slowly; with none at all the status line says so.
- The energy buffer holds 256,000,000 E.
Important
Hatches for millions The example has two tier 4 hatches (512,000 E/t each): depth 1 needs 500,000 E/t. With small hatches one depth step takes hours. Full depth needs 2,000,000 E/t: four tier 4 hatches or one tier 5 (4,096,000 E/t).
- The ores of the dimension the extractor stands in: every ore its world generation places, from every mod, in proportion to vein size and veins per chunk. Only items in the tag
c:orescome up. - Which ore comes next is fixed in advance, not random; over many blocks every ore comes up in its share.
- A data pack can change the shares, add ores or switch a dimension off with a file in
data/<namespace>/qnet/deep_core/(dimension,weights,add,enabled).
Every region of 128 × 128 blocks holds a reserve of works.deepCoreRegionReserve (default 50000, allowed 100–100000000) ores for all extractors in it together. The more ore a region has given, the more energy the next ore costs: 1 + mined ÷ reserve times the normal energy. The region never runs dry, but after one full reserve every ore costs twice as much. Build the next extractor in another region.
- A
Drill Head in the head slot lasts 2,048 ores, one use per ore. A worn-out head disappears; put a new one in, by hand or through the Item Input Port. - Every ore takes 25 mB of liquid nitrogen. The coolant tank holds 16,000 mB and only takes liquid nitrogen. It comes from a chemical reaction (Chemical Reactor or Chemical Plant).
- Bars for energy, coolant and the region's reserve, the progress towards the next ore.
- The drill head slot and nine output slots.
- The status line, the depth line ("Depth 3 of 5, …": the depth reached, the depth the tower allows and the drilling power) and the reserve line ("Region reserve: … / … ores, energy per ore x1.02": what is left of the region's reserve and the energy factor of the next ore).
- The R button switches the redstone mode. Redstone stops everything: the drilling and the lowering of the drill string.
| Status | Meaning |
|---|---|
| Lowering the drill string to depth 1: 40 % | A depth step is being lowered. |
| Drilling | Ore comes up. |
| Not enough power | The buffer is empty; nothing was drilled this tick. |
| No drill head | Put a Drill Head into its slot. |
| No liquid nitrogen | The tank holds less than one ore needs. |
| Output full | The next ore does not fit into the outputs. |
| No ores in this dimension | The dimension has no ores, or a data pack switched it off. |
| Stopped by redstone | The redstone mode stops the drill and the lowering. |
- Pipes put drill heads in through the Item Input Port and liquid nitrogen through the Fluid Input Port.
- Items can only be taken out of the output slots.
- A
Grid Monitor can pause the extractor.
| Message | What to do |
|---|---|
| The controller must sit in a wall, front facing out | Put the controller into a wall face, front outwards, with the inside behind it. |
| Structure too small (…) / Structure too large or not closed near … | Build 7 × 7, 12 to 20 high, and close every wall. |
| Wrong block at … (expected: Precision Casing) | Only Precision Casing on edges and corners. |
| Wrong block at … (expected: Drill Wellhead) | The middle of the inside floor must be the Drill Wellhead. |
| Wrong block at … (expected: Rod Bearing) | The middle of the highest inside layer must be the Rod Bearing. |
| Wrong block at … (expected: Air) | Nothing else inside. |
| Too many ports of one kind | At most 4 Energy Input Hatches. |
| Port not allowed here | Only item ports, the Fluid Input Port and Energy Input Hatches work. |
If a wall block breaks, the drill string stays down in the controller's memory. If you break the controller, the drill head and the ores in the slots drop; the depth, the coolant and the stored energy are lost.
The drill string turns between the wellhead and the rod bearing and slides down while a depth step is lowered. Embers glow and sparks fly at the wellhead, and a cage lifts the last ore up the shaft.
| → |
||||
| Diamond | Diamond | |||
| → |
||||
| Diamond |
Tip
Tall or short? A full-height tower drills four times as fast as the smallest one for the same energy per ore. If your power is limited, a lower tower wastes nothing: it just takes longer.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade