Skip to content

Codex Processing Quantum Facility

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Quantum Facility

The Quantum Facility makes the most advanced parts of QNet: quantum processors, field emitters and stabilizers, the machine upgrades and the Plant Speed Module. It works inside a coherence field that a ring of Field Coils builds around the Fabrication Core. Building the field is a huge one-time investment; keeping it up costs power and coolant without a break.

How it works

  1. Build the field: the facility pours energy into the coherence field until it holds 5,000,000,000 E. It takes whatever the buffer holds in every tick, so a small grid simply needs longer.
  2. Hold the field: once it is up, the field costs 250,000 E/t and 1 mB of coolant every second.
  3. Fabricate: in a stable field the facility runs one recipe at a time from its six input slots.
  4. Products go into the output slots, from where pipes take them through the Item Output Port.

If the field is not held (too little power or no coolant), it turns unstable and warns. After 100 unstable ticks it collapses, and its whole charge is lost: it must be built again from zero.

Building

Shown size: 9 wide, 9 high, 9 deep.

Shown size: 9 wide, 9 high, 9 deep.

This plant has a fixed size; the rules on this page say what may differ.

Key Block Count
A Quantum Casing 334
B Industrial Sight Glass 46
F Field Coil 24
H Energy Input Hatch (Tier 5) 2
G Fabrication Core 1
D Fluid Input Port 1
C Item Input Port 1
E Item Output Port 1
0 Quantum Facility Controller 1

Step by step

Each picture adds one layer, from the bottom up; the newest layer is bright. The controller wall faces you on the left.

Step 1: Layer 1

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Quantum Casing (A) ×81

Step 2: Layer 2

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Quantum Casing (A) ×24, Industrial Sight Glass (B) ×4, Fluid Input Port (D) ×1, Item Input Port (C) ×1, Item Output Port (E) ×1, Quantum Facility Controller (0) ×1

Step 3: Layers 3–4 (identical)

Top-down map of the layer: the yellow bar marks the controller wall.

Place this layer 2 times on top of each other.

Parts in this step: Quantum Casing (A) ×25, Industrial Sight Glass (B) ×7

Step 4: Layer 5

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Quantum Casing (A) ×25, Field Coil (F) ×24, Industrial Sight Glass (B) ×7, Fabrication Core (G) ×1

Step 5: Layers 6–8 (identical)

Top-down map of the layer: the yellow bar marks the controller wall.

Place this layer 3 times on top of each other.

Parts in this step: Quantum Casing (A) ×25, Industrial Sight Glass (B) ×7

Step 6: Layer 9

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Quantum Casing (A) ×79, Energy Input Hatch (Tier 5) (H) ×2

Rules

  • Size: a cube of 9 × 9 × 9.
  • Edges and corners: only Quantum Casing.
  • Walls, floor and roof: Quantum Casing, Industrial Sight Glass, ports and the controller.
  • Inside, middle layer: a square ring of 24 Field Coils, one block inside the walls all the way round, and the Fabrication Core in the very centre of the cube.
  • Inside, everywhere else: air.
  • Energy Input Hatches: up to 8.
  • Controller: in a wall face (not on an edge), front facing out, with the inside directly behind it.
  • Ports: Item Input Port, Item Output Port, Fluid Input Port (liquid nitrogen), Gas Input Port (helium) and Energy Input Hatches. Every port works only on its outer face.

The coherence field

  • While it builds, the status line shows how far it has come.
  • Holding it draws 250,000 E/t first, before any recipe. A run that finds no power left waits without losing anything.
  • Every 20 ticks the field takes 1 mB of coolant: Liquid Nitrogen from the fluid tank first, Helium from the gas tank for what is missing. Liquid nitrogen comes from a chemical reaction (Chemical Reactor or Chemical Plant); helium is a product of the fusion reactors.
  • An unstable field gets 100 ticks to recover. As soon as power and coolant are back, it is stable again.

Caution

Do not break the shell If any part of the facility is removed, the structure is broken and the field collapses at once. Its charge is lost.

Recipes

In Out E/t Ticks
Quantum Processor, Exotic Matter, 4 × any Lapis Lazuli Efficiency Upgrade 500000 200
Laser Optic, Exotic Matter, 4 × Superconductor Wire Field Emitter 1500000 300
Stabilized Matter, 2 × Field Emitter, 2 × Quantum Crystal Field Stabilizer 2500000 400
2 × Quantum Processor, 2 × Advanced Circuit, 4 × Superconductor Wire Parallel Upgrade 750000 300
2 × Speed Upgrade, Quantum Processor, Field Emitter, 8 × Superconductor Wire Plant Speed Module 1500000 300
Advanced Circuit, Charged Quantum Crystal, 2 × Superconductor Wire, Rift Crystal Quantum Processor 1000000 200
Quantum Processor, 2 × Laser Optic, 4 × any Amethyst Shard Range Upgrade 500000 200
Quantum Processor, 4 × Superconductor Wire, any Block of Redstone Speed Upgrade 500000 200
Quantum Processor, 16 × Bio Fertilizer, 2 × any Emerald Yield Upgrade 500000 200

Energy

  • The energy buffer holds 128,000,000 E, multiplied by the speed factor of the Plant Speed Modules. The modules make the runs faster at more power; they do not change the field.
  • A run draws the energy of its recipe in every tick, on top of the field.

Important

The field needs big hatches The example has two tier 5 hatches (4,096,000 E/t each): holding the field alone needs 250,000 E/t, the recipes far more. A tier 4 hatch (512,000 E/t) holds the field but carries only the smaller recipes; small hatches can never hold it, the field collapses and its charge is lost.

Tanks and slots

  • Six input slots, four output slots and the module slot.
  • A coolant tank of 16,000 mB (liquid nitrogen only) and a gas tank of 16,000 mB (helium only).

The screen

  • Bars for energy, liquid nitrogen and helium, the progress of the run.
  • The status line and the redstone line; the R button switches the redstone mode. Redstone only stops the recipes, never the field.
  • The module slot at the right edge, with the speed factor below it.

What the status line says

Status Meaning
Building the coherence field: 42.5 % The field is being built.
Coherence field stable The field holds; nothing to make right now.
Fabricating in the field A recipe runs.
Waiting for energy A recipe has started and waits for energy.
FIELD UNSTABLE - collapse in … ticks Power or coolant is missing. Fix it before the count reaches zero.

Automation

  • Pipes put items in through the Item Input Port, liquid nitrogen through the Fluid Input Port and helium through the Gas Input Port; only items a recipe uses are accepted.
  • Items can only be taken out of the output slots.
  • A Grid Monitor can pause the facility. A pause stops the recipes and the building of the field, but a built field keeps drawing its hold power (250,000 E/t) and coolant, and collapses without them. Give the facility the priority critical if the field must survive a power shortage.

Error messages

Message What to do
The controller must sit in a wall, front facing out Put the controller into a wall face, front outwards, with the inside behind it.
Structure too small (…) / Structure too large or not closed near … Build exactly 9 × 9 × 9 and close every wall.
Wrong block at … (expected: Quantum Casing) Only Quantum Casing on edges and corners.
Wrong block at … (expected: Field Coil) The ring of Field Coils on the middle layer has a gap.
Wrong block at … (expected: Fabrication Core) The centre of the cube must be the Fabrication Core.
Wrong block at … (expected: Air) Nothing else inside.
Too many ports of one kind At most 8 Energy Input Hatches.
Port not allowed here Only item ports, the Fluid and Gas Input Port and Energy Input Hatches work.

Breaking the controller

The items in the slots drop, together with the inputs of the run in progress. The field, the tanks and the stored energy are lost.

In the world

Three tilted rings circle the core, brighter and faster the further the field is built, and the core pulses. Once the field stands, arcs jump from the core to the coils; an unstable field flickers red. The part being made floats above the core.

Building the controller

→ Quantum Facility Controller

Tip

Keep a coolant reserve The field takes very little coolant, but it never stops. A full tank of liquid nitrogen lasts more than four hours; keep a Bulk Tank or a chemical line on the Fluid Input Port.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

Clone this wiki locally