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Codex Processing Plant Modules

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Plant Speed Modules

Plants with process lanes have no upgrade slots like single machines. Instead their controller has one module slot for Plant Speed Modules: each module makes every lane of the plant twice as fast, at twice the power, so a run costs the same energy as before.

Which plants take them

The Tunnel Furnace, the Foundry, the Agricultural Facility and the Deep Core Extractor take no modules; they scale with their size or their own settings.

What a module does

Modules Speed Power per tick Energy per run
0 ×1 ×1 the same
1 ×2 ×2 the same
2 ×4 ×4 the same
3 ×8 ×8 the same
  • At most 3 modules work; a stack holds no more.
  • The factor applies to every run a lane starts after you insert the modules. A run already going keeps its speed until it ends.
  • The plant's energy buffer grows by the same factor, so it can always take one tick of its fastest runs. Taking modules out never deletes stored energy: the buffer only shrinks once its content fits.
  • The line under the module slot shows the factor, for example "x4".

Compare a Speed Upgrade in a single machine: it halves the time too, but for 2.8 times the power, so every run costs 1.4 times the energy. Plant modules have no such surcharge.

Important

Power for the modules Three modules make a plant draw eight times the power while it runs. Its Energy Input Hatches must let that in: plan a hatch tier or two higher, or more hatches, before you insert modules.

Making them

Plant Speed Modules are made in the Quantum Facility from two Speed Upgrades, a Quantum Processor, a Field Emitter and eight Superconductor Wire.

Automation

Pipes can put modules into the module slot through an Item Input Port of the plant; they cannot take them out.

Tip

Speed or a second plant? Modules give the same output per energy as a second plant, without the second building. They pay off when your power supply is big but your space or your inputs are short.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

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