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Codex Processing Plant Modules

Plants with process lanes have no upgrade slots like single machines. Instead their controller has one module slot for Plant Speed Modules: each module makes every lane of the plant twice as fast, at twice the power, so a run costs the same energy as before.
- Chemical Plant: every column.
- Assembly Complex: every station, also pattern crafts and step recipes.
- Particle Facility: every run; the beam draws the factor in power as well.
- Quantum Facility: the recipe runs, not the coherence field.
- Matter Reconstructor: the reconstruction runs, not the pattern scan.
The Tunnel Furnace, the Foundry, the Agricultural Facility and the Deep Core Extractor take no modules; they scale with their size or their own settings.
| Modules | Speed | Power per tick | Energy per run |
|---|---|---|---|
| 0 | ×1 | ×1 | the same |
| 1 | ×2 | ×2 | the same |
| 2 | ×4 | ×4 | the same |
| 3 | ×8 | ×8 | the same |
- At most 3 modules work; a stack holds no more.
- The factor applies to every run a lane starts after you insert the modules. A run already going keeps its speed until it ends.
- The plant's energy buffer grows by the same factor, so it can always take one tick of its fastest runs. Taking modules out never deletes stored energy: the buffer only shrinks once its content fits.
- The line under the module slot shows the factor, for example "x4".
Compare a
Speed Upgrade in a single machine: it halves the time too, but for 2.8 times the power, so every run costs 1.4 times the energy. Plant modules have no such surcharge.
Important
Power for the modules Three modules make a plant draw eight times the power while it runs. Its Energy Input Hatches must let that in: plan a hatch tier or two higher, or more hatches, before you insert modules.
Plant Speed Modules are made in the Quantum Facility from two
Speed Upgrades, a
Quantum Processor, a
Field Emitter and eight
Superconductor Wire.
Pipes can put modules into the module slot through an Item Input Port of the plant; they cannot take them out.
Tip
Speed or a second plant? Modules give the same output per energy as a second plant, without the second building. They pay off when your power supply is big but your space or your inputs are short.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade