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Codex Energy Incidents
Large plants can fail. When a plant runs out of control, it reports a severe incident once: a boiler bursts, a reactor melts down, a star breaches. What happens in the world then depends on the server's safety settings. Nothing about it is random: the same situation always ends the same way, and every plant warns before.
Before an incident the controller shows what is wrong, right in front of its face:
| Sign | Meaning |
|---|---|
| Steam blowing off | Safety valves open, or coolant boils away (a fission reactor with a coolant problem). |
| Hissing white jets | Pressure rises with nowhere to go. |
| Sparks | A rotor above its trip speed. |
| Smoke and small flames | Overheating (fission core, battery hall, hot collectors). |
| Cold fog | A cryostat warming up (SMES), or a quench. |
| Violet sparkles | A field or a link is unstable (singularity, dimensional store). |
The status and alarm lines of the plant's window say the same in words. A
Sensor Module can turn a reading into a redstone signal, for example to scram a reactor or switch off a feed.
| Plant | Incident | Cause | What it does |
|---|---|---|---|
| Industrial Boiler | Steam burst | Pressure above the burst temperature | Explosion |
| Steam Turbine, Gas Turbine | Rotor burst | Overspeed with the trip switched off | Explosion |
| Fission Reactor | Meltdown | 1,800 °C or 100 % core damage | Explosion, stronger with more fuel assemblies; leaves radiation |
| Tokamak | Disruption | A very hot plasma collapses | Flash and thunder, damage nearby, no explosion |
| Little Star | Containment breach | Stability zero, shell too hot, broken structure | A blast that never breaks blocks; the Plasma Glass shatters with terrain damage |
| Battery Hall | Thermal runaway | Cells at 140 °C with the disconnect off | Explosion, may set fire |
| SMES | Quench burst | Quench without dump resistors | A cold blast: damage, push, freezing |
| Micro Black Hole Plant | Radiation flash / gravity shock | The singularity evaporated / lost its containment | Flash with radiation / everything is thrown away |
| Hawking Reactor | Radiation flash | The singularity evaporated | Flash with radiation |
| Dimensional Store | Implosion | The link collapsed | Everything is pulled in |
The strength of each incident grows with the plant and with what it held (fuel, stored energy, mass).
| Setting | Effect |
|---|---|
safety.safeMode (default false) |
Plants only overheat and shut down: no explosions, no damage to entities or blocks, no radiation. |
safety.terrainDamage (default false) |
Whether explosions destroy blocks (only without safe mode, and never in claimed land). |
safety.fire (default true) |
Whether a thermal runaway sets fire (only together with terrain damage). |
safety.incidentPowerScale (default 1.0, allowed 0.0–4.0) |
Scales blast power and reach of all incidents. |
safety.entityDamageScale (default 1.0, allowed 0.0–4.0) |
Scales the damage incidents do to players and mobs. |
The steam burst, rotor burst, meltdown, star breach and thermal runaway are explosions at the plant's centre. Their power is the incident strength times safety.incidentPowerScale (default 1.0, allowed 0.0–4.0).
- They destroy blocks only with
safety.terrainDamage(default false) on, and never when land within their reach is claimed (also the plant's own claim). - A star breach never breaks blocks; only the Plasma Glass of the star shatters, and only with terrain damage.
- Only a thermal runaway sets fire, and only with
safety.fire(default true) and terrain damage on.
The disruption, quench burst, radiation flash, gravity shock and implosion are no explosions. They hurt every living being within a reach of half the plant's size plus twice the incident power, less the further away it stands; the gravity shock throws away, the implosion pulls in, the quench burst also freezes.
Tip
Blast shielding
Reinforced Concrete and
Blast Glass shield against these: every such block on the line between the plant and a being lets only 10 % of the damage through. Data packs can add blocks to the tag qnet:blast_shielding.
| Smooth Stone | Smooth Stone | Smooth Stone | ||
| Smooth Stone | Smooth Stone | → |
||
| Smooth Stone | Smooth Stone | Smooth Stone |
| Glass | Glass | |||
| Glass | → |
|||
| Glass | Glass |
- A meltdown leaves radiation of 8 at the site, fading over 6,000 ticks (five minutes).
- A radiation flash hits everything around with a pulse of 12 at once and leaves 6, fading over 600 ticks (half a minute).
- See Radiation for how radiation works and how to protect yourself.
With safety.safeMode (default false) on, an incident is only an emergency shutdown: a puff of steam and a few sparks at the controller. Nobody is hurt, nothing breaks, nothing radiates. Some protections cannot be switched off then: the overspeed trip of turbines and the thermal disconnect of battery halls stay on, and a boiler at its warning temperature takes no outside heat.
Note
Losses stay losses Safe mode protects the world, not the plant: a failed reactor still loses its fuel, a breached star is gone and a lost singularity has to be formed again.
Every incident has its own effect: flashes and shock rings, flying shards, embers and smoke for a meltdown, arcs along the torus for a disruption, cold fog and ice for a quench, blue glints for a radiation flash, dark shock rings for a gravity shock and swirls falling inwards for an implosion. Being near one earns the advancement "Close Call".
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade