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Codex Energy Fuel Cycle

A Fission Reactor burns Uranium Fuel Rods. This page follows the uranium from the ore to the rod, through the reactor and back: reprocessing recovers part of a spent rod, and what is left is nuclear waste.
-
Ore: mine
Uranium Ore (deep in the overworld, from Y -48 to Y 32) and get
Raw Uranium. -
Dust: the Crusher turns one Raw Uranium into two
Uranium Dust. -
Yellowcake: the
Chemical Reactor turns one Uranium Dust and water into one
Yellowcake. -
Enrichment: the Centrifuge Cascade turns 4 Yellowcake into one
Enriched Uranium and the rest into
Depleted Uranium. -
Pellets and rods: the Fuel Fabricator presses Enriched Uranium into
Uranium Fuel Pellets and fills them into
Empty Fuel Rods. -
Reactor: a
Uranium Fuel Rod burns in a Fuel Assembly and comes out as a
Depleted Fuel Rod. -
Reprocessing: the
Chemical Plant splits a Depleted Fuel Rod into an Empty Fuel Rod, pellets and
Nuclear Waste.
These two steps run in ordinary machines; their recipes show in the recipe viewer (JEI, REI or EMI) and on the pages of the machines. One ore gives two dusts and so two Yellowcake.
The Centrifuge Cascade enriches in batches:
- 4 Yellowcake and 2,400 units of separative work give one Enriched Uranium and three Depleted Uranium.
- When there is no Yellowcake, the cascade re-enriches its tails: 6 Depleted Uranium and 4,800 units of separative work give one more Enriched Uranium.
Tip
Nothing is thrown away Feed the Depleted Uranium back into the cascade. Over time four Yellowcake give one and a half Enriched Uranium instead of one.

A single machine with two input slots, one output slot and an energy buffer. It takes energy on every side and knows two recipes:
| Inputs | Product | Time | Energy |
|---|---|---|---|
| 1 Enriched Uranium | 4 Uranium Fuel Pellets | 5 seconds | 40 E per tick |
| 4 Uranium Fuel Pellets + 1 Empty Fuel Rod | 1 Uranium Fuel Rod | 10 seconds | 40 E per tick |
- A run takes its inputs at the start and waits with the product while the output slot has no room for it.
- With too little energy for the next tick the run pauses and keeps its progress.
- Pipes can put inputs in from every side (only items of these two recipes) and take the product out of the output slot.
- The screen shows the energy bar and the progress in ticks.
| Anvil | Crafter | Anvil | → |
|
Empty Fuel Rods are crafted from structural steel and glass:
| Glass | → |
|||
Important
Pellets come out, then go back in Both recipes share the one output slot. The pellets of the first recipe land there and must go back into an input slot, next to the Empty Fuel Rods. While pellets fill the output, no fuel rod can be finished: take them out, or pipe them back in.
- Every Uranium Fuel Rod gives 10,000,000 HU of heat, divided by
volt.fuelConsumptionMultiplier(default 1.0, allowed 0.01–100.0). - A rod leaves the core as a Depleted Fuel Rod when its share of the fuel is burned.
- A failed reactor destroys all loaded fuel: no Depleted Fuel Rods come back from a meltdown.
The
Chemical Plant reprocesses Depleted Fuel Rods with Nitric Acid:
| In | Out | E/t | Ticks |
|---|---|---|---|
| 2000 mB Nitrogen, 6000 mB Hydrogen | 4000 mB Ammonia | 8000 | 200 |
| 1000 mB Plant Oil | 200 mB Ethanol, 600 mB Ethylene | 6000 | 200 |
| Depleted Fuel Rod, 500 mB Nitric Acid | Empty Fuel Rod, 2 × Uranium Fuel Pellet, Nuclear Waste | 6000 | 400 |
Every Depleted Fuel Rod gives back its Empty Fuel Rod, two pellets (half a new rod) and one Nuclear Waste.
Nuclear Waste has no further use; store it safely.
- Carried waste radiates. Every piece in a player's inventory deals 0.05 damage per second, added up over all pieces (at most 8). Below 0.25 per second nothing happens, so a few pieces are harmless.
- The radiation suit protects: every worn piece takes a quarter of it.
- Mobs that hold waste in their hands are hurt the same way (looked at within 16 blocks of a player).
- Waste in a chest, barrel or any other container does nothing.
- A held
Geiger Counter shows the waste you carry.
Warning
Do not stockpile it in your inventory
Twenty pieces already deal one damage (half a heart) per second at the default radiation.strengthScale (default 1.0, allowed 0.0–4.0). Put waste into a container as soon as it comes out of the Chemical Plant, best by pipe.
| Step | In | Out |
|---|---|---|
| Crusher | 1 Raw Uranium | 2 Uranium Dust |
| Chemical Reactor | 1 Uranium Dust | 1 Yellowcake |
| Centrifuge Cascade | 4 Yellowcake | 1 Enriched Uranium + 3 Depleted Uranium |
| Centrifuge Cascade (tails) | 6 Depleted Uranium | 1 Enriched Uranium |
| Fuel Fabricator | 1 Enriched Uranium | 4 pellets |
| Fuel Fabricator | 4 pellets + 1 Empty Fuel Rod | 1 Uranium Fuel Rod |
| Chemical Plant | 1 Depleted Fuel Rod | 1 Empty Fuel Rod + 2 pellets + 1 Nuclear Waste |
So one Enriched Uranium makes one fresh rod, and every spent rod brings half a rod back.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade