Repository navigation
Codex Processing Assembler

The Assembler is a small 3D printer for parts. It runs QNet's assembly recipes (frames, coils, motors, circuits) and, with a pattern card, crafts any crafting recipe of any mod by itself. Servo motors and basic circuits for the tier II machines are made only here or in the large Assembly Complex.
| Property | Value |
|---|---|
| Tier | 1 |
| Energy buffer | 20,000 E |
| Max. input | 4000 E/t |
| Input slots | 9 |
| Output slots | 3 |
| Upgrade slots | 0 |
| Recipe type | Assembly |

The Assembler window: 1 input slots, 2 progress, 3 output slots, 4 upgrade slots, 5 energy and tank bars, 6 value, status and redstone lines, 7 buttons (redstone mode, telemetry, codex).
- Left: the energy bar and the fluid tank.
- Middle: nine input slots (3 × 3), the progress arrow and three output slots.
- Right: the pattern grid (nine ghost cells), the card slot, the encode button ✎ and the redstone button R.
- Below: the status line and the pattern line: "no card – assembly recipes", "blank card – set the grid and encode", or the item the card makes.
The Assembler has no upgrade slots.
Without a card the Assembler runs the assembly recipes. The ingredients may lie in any input slots, and one ingredient may be spread over several slots. The result goes into the output slots.
| In | Out | E/t | Ticks |
|---|---|---|---|
| Silicon Wafer, Polymer Sheet, 2 × any Copper Wire, any Conductive Alloy Ingot | 2 × Basic Circuit | 400 | 100 |
| 6 × any Copper Wire, any Steel Rod | Copper Coil | 200 | 100 |
| Machine Frame, 2 × any Conductive Alloy Ingot, 2 × Polymer Sheet | Industrial Frame | 500 | 160 |
| 4 × any Steel Plate, 4 × any Steel Rod | Machine Frame | 300 | 160 |
| any Steel Gear, Copper Coil, any Steel Plate | Servo Motor | 300 | 100 |
| any Precision Alloy Ingot, 100 mB Liquid Nitrogen | 4 × Superconductor Wire | 2000 | 200 |
Note
Recipes for the Assembly Complex
Recipes that name a station (such as the superconductor wire, which needs a laser welder) only run in the
Assembly Complex. The Assembler skips them, and its tank does not take what only they need.
- Put a
Pattern Card into the card slot. - Lay out the crafting recipe in the pattern grid: clicking a cell with an item puts a copy there, clicking with an empty hand or with the right button clears it. Nothing is used up.
- Press ✎. The card now carries the recipe and is named after its result ("Pattern written: …"). With an empty grid, ✎ clears the card ("Pattern card cleared").
- Put the ingredients into the input slots, in any order and any slots.
Every craft runs the game's real crafting recipe with the items from the inputs, so the result is exactly what a crafting table would give. Leftovers of the recipe (empty buckets, bottles) come out into the output slots with the result. One craft takes 0.5 seconds and 50 E.
With a card inserted, the input slots only take the items that the card's grid uses. The card can be used in every Assembler; take it out to run assembly recipes again.
Messages when encoding:
| Message | Meaning |
|---|---|
| Put a pattern card into the card slot first | The card slot is empty. |
| No crafting recipe makes this pattern | The grid matches no crafting recipe. |
| Recipe … cannot be automated | The recipe is on a blocked list, or its result carries extra data (a name, an enchantment). |
Some recipes must not be automated. A server lists them in the setting works.assemblerBlockedRecipes (default , allowed comma-separated ids); data packs add lists under data/<namespace>/qnet/not_automatable/ as {"recipes": ["mod:recipe_id"]}. Recipes whose result or leftovers carry extra data are always refused, because the Assembler puts out plain items.
The Assembler takes energy on every side, from a Pipster cable, a generator next to it or any FE or Team Reborn Energy source. When the buffer holds less than one tick of the current run, the run waits and keeps its progress.
- Pipes, hoppers and other mods can put items into the nine input slots from every side: without a card only items that an assembly recipe uses, with a card only items of its grid.
- The fluid tank takes only fluids that an assembly recipe the Assembler can run uses. None of the shipped recipes it runs needs a fluid, so the tank stays empty unless a data pack adds one.
- Items can only be taken out of the three output slots.
- When the outputs are full, the finished run waits until there is room.
The R button switches the redstone mode: always runs, runs with a signal, or runs without a signal. The line "Redstone" under the status shows the mode in use.
| Status | Meaning |
|---|---|
| Idle – waiting for inputs | No recipe fits, or the inputs for the card are not complete. |
| Running | A run is in progress. |
| Waiting for energy | The buffer is too low; the progress is kept. |
| Output full – take the products out | The products of the finished run do not fit. |
| Paused by redstone | The redstone mode stops the machine. A Grid Monitor that pauses machines shows the same text. |
| This recipe cannot be automated | The card's recipe was blocked after it was written, or its result now carries extra data. |
| Result changed – nothing used | The real recipe no longer gives what the card says (a data pack changed it). Encode the card again. |
| Pattern recipe no longer exists | The card's recipe was removed. Encode the card again. |
The Assembler needs a crafting table, a steel gear, iron plates and redstone. The steel gear comes from the Metal Former.
| Crafting Table | ||||
| → |
||||
| Redstone Dust |
Pattern cards come four at a time from paper and redstone:
| Paper | Paper | Paper | ||
| Paper | Redstone Dust | Paper | → |
|
| Paper | Paper | Paper |
When you break it, it keeps its energy, its fluid and its redstone mode; items, the card and the ingredients of a running job drop. The ghost cells of the pattern grid are lost.
While it runs, the product is printed on the build plate from the bottom up: the gantry rises layer by layer, the print head moves back and forth over the layer, and small sparks glow at the nozzle. The stepper motors click softly, and the machine gives off a little light.
Tip
Circuits and motors The Industrial Centrifuge and other tier II machines need servo motors and basic circuits. Keep one Assembler for these parts and one with a pattern card for the crafting you repeat most.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade