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Getting Started

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Getting Started

A short path through the first hours. Every step links the codex page with the recipes and values; in the game, the same pages open with the codex key (G by default) over an item or with the ? in a machine's window.

1. Install

  • QNet for your Minecraft version and loader (the file name says which), Pipster 1.2.0 or newer, and on Fabric the Fabric API. See Supported Versions.
  • Optional: a recipe viewer (JEI, REI or EMI) and Jade make the start easier; QNet fills both with its recipes and values.

2. The first four machines

Four blocks need no components and can be built right away (The First Machines):

  1. Basic Dynamo: burns furnace fuel (coal, charcoal, wood) and pushes energy into the blocks next to it.
  2. Crusher: grinds ores, raw metals and stone into dust and gravel, with by-products in a second slot.
  3. Induction Furnace: runs every smelting recipe, also other mods', in half the time, and makes alloys such as steel.
  4. Metal Former: presses plates, rods, gears and wire with interchangeable dies.

Place the machines next to the dynamo, or connect them with Pipster energy cables. Items, fluids and gases move through Pipster pipes (Energy, Fluids and Gases).

3. Components and tiers

Everything after the first four machines needs components of its tier: plates, gears, coils, circuits and a casing. There are five tiers (Industrial, Reinforced, Precision, Resonant, Quantum), and each one opens new machines and plants (Tiers and Components). If a mod in your pack adds tin, lead or its own steel, QNet's machines work with it too.

4. Your first plant

Plants are structures of casings, sight glass, ports and hatches around a controller (Building Plants):

  1. Place the controller and open its codex page: it shows the rules, a turnable 3D view and a step-by-step build guide.
  2. Right-click the controller with the Build Projector: it shows the plant as ghost blocks, layer by layer, counts what is placed, missing or in the way, and its window lists the materials you still lack.
  3. Add the ports the plant needs (energy, items, fluids, gas, heat). The controller window says what is missing until the plant forms.

Most plants accept many sizes; the build guides are examples. A good first plant is the Industrial Boiler with a Steam Turbine for power, or the Foundry for metals.

5. Linking, teams and upgrades

  • The Quanta Linker connects storage units, terminals, interfaces and the Factory Controller (The Quanta Linker).
  • Storage, monitors, controllers and Rift blocks belong to your team; share them with Viewer, Operator or Admin roles (Teams and Rights).
  • Machines take speed and parallel upgrades, plants take plant modules (Upgrades and Plant Modules).

Where next?

The Codex lists every part of the mod: Energy, Processing, Rift, Storage and Logic. If something does not work, Troubleshooting explains every status message.

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