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License and Permissions
CaptainGummiball edited this page Nov 10, 2026
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QNet is not open source. All rights belong to cptgummiball. The binding text is the QNet License; this page only summarizes it.
- Playing with QNet, in singleplayer and on any server.
- Videos, streams, screenshots, reviews and guides.
- Modpacks, public or private, free or paid, as long as the QNet jar files stay exactly as published. Linking to the official download is preferred where the platform supports it.
- Writing your own mod that works with QNet through the API, without shipping QNet files in it.
- Changing QNet in any way: patches, forks, ports, re-textures, modified jar files.
- Decompiling or reverse engineering QNet, except where the law explicitly allows it.
- Uploading QNet anywhere other than inside a modpack (other websites, launchers, mirrors).
- Using QNet's textures, models, icons, sounds or texts in other projects.
- Translations (language files or resource packs).
- Putting QNet classes or files into another mod.
Open a permission request and describe what you plan. A permission is only valid if cptgummiball grants it in writing in that issue, and only for what is described there.
QNet is only published on Modrinth and CurseForge. Files from other sources are not official and may be modified.