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Codex Storage Warehouse

The Mass Storage Warehouse is a hall of Storage Racks for huge amounts of items. Each rack adds space and one kind; an overhead crane moves along the roof while goods come and go. The Warehouse has no ports of its own: it is a member of a storage network, and everything goes in and out through that network.
- Build a closed hall of
Precision Casing with the controller in a wall and
Storage Racks inside. - Link the Warehouse Controller to a
Storage Controller with the
Quanta Linker: controller of the Warehouse first, then the Storage Controller. - While the hall is formed, the network stores items in it and takes them out, like in a very large Storage Unit.
The smallest hall is a cube of 5 on every edge:
- Layer 1 (floor) and layer 5 (roof): 5 by 5 Precision Casing.
- Layers 2 to 4: a ring of Precision Casing around 3 by 3 inside blocks. The controller sits in the middle of one wall, on layer 3, front facing out.
- Inside: up to 27 Storage Racks, the rest air. At least one rack.
Larger halls work the same: a closed box, racks or air inside.
-
Size: at least 5 on every edge, at most
perf.maxStructureSize(default 16, allowed 5–32) on every edge (a server setting). The hall finds its size by itself, starting from the block behind the controller. - Edges and corners: only Precision Casing.
-
Walls, floor and roof: Precision Casing,
Industrial Sight Glass,
Inspection Hatches and the controller. No ports. - Inside: Storage Racks and air, at least one rack.
- Controller: in a wall face (not on an edge), front facing out, with the inside directly behind it.
Every rack adds 1,048,576 items and one kind. The space is shared by all kinds: a hall with 27 racks holds 27 kinds and 27 times as many items as one rack. Items only; no fluids or gases.
Items count in pieces, whatever their stack size. Items with extra data (a name, enchantments, damage) are kinds of their own.
- Contents bar.
- Status: "Formed" or the structure problem.
- Storage racks, Amount, Capacity, Kinds and Kind limit.
An Inspection Hatch in a wall opens the same screen from another side of the hall.
| Message | What to do |
|---|---|
| The controller must sit in a wall, front facing out | Put the controller into a wall face, front outwards, with the inside behind it. |
| Structure too small | Build at least 5 on every edge. |
| Structure too large or not closed near … | Close the wall at the position shown, or make the hall smaller. |
| Wrong block at … (expected: Precision Casing) | Only Precision Casing on edges and corners. |
| Wrong block at … (expected: Industrial Sight Glass, Inspection Hatch, Precision Casing) | Only these parts and the controller in the walls. |
| Wrong block at … (expected: Air, Storage Rack) | Only racks and air inside. |
| Missing parts: Storage Rack ×1 | Put at least one rack inside. |
| Port not allowed here | The Warehouse takes no ports; remove it. |
| Second controller at … | Remove the other controller. |
- The hall falls apart (a block broken): everything stays in the controller. The Warehouse leaves the network until it is complete again.
- Fewer racks after a rebuild: nothing is lost. The Warehouse keeps everything, also above its new size, and only takes new items once it is below.
- Breaking the controller: the contents stay in the dropped Warehouse Controller, like in a Storage Unit. Place it in a new hall and link it again.
Two yellow rails run along the long walls just below the roof, with a bridge across them and a trolley with cable, hook and crate. For 3 seconds after items moved, the bridge and the trolley travel and the hook goes down and up; otherwise the crane rests at the start of the hall.
| → |
||||
| Barrel | Barrel | Barrel | → |
|
| → |
||||
Note
Protected by its network The Warehouse Controller has no owner of its own. Once it is linked, only who may manage that Storage Controller (you and the admins of your team) can unlink it or link it into another network. Link it right after building it: until then anybody can.
Tip
Warehouse or units? One rack holds half as much as a tier 4 Storage Unit and costs far less, but adds only one kind. The Warehouse is made for a few goods in huge amounts (ores, stone, crops); for many different things use Storage Units.
QNet Codex
Getting Started
- Welcome to QNet
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Storage
- The Storage Network
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- Bulk Tank
- Warehouse
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Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
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- Bio Fertilizer
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- Block Die
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