Repository navigation
Codex Storage External Interface

The External Storage Interface makes a storage of another mod part of your network: a chest, a barrel, a drawer or a tank. The network then sees its contents, takes from it and, if you want, stores into it.
- Place the interface against the foreign storage: it always faces the block you placed it on (any of the six directions).
- Link it to a
Storage Controller with the
Quanta Linker: interface first, then controller. - Right-click it to open its screen and choose the mode.
The target can hold items, fluids and gases (gases through Pipster's gas handler). Another QNet storage block is never a target: a network must not see itself twice.
| Mode | What the network does |
|---|---|
| Both | Takes from it and stores into it. When storing, the network's own units come first; here it only stores kinds the storage already holds, or what no unit has room for. |
| Extract | Only takes from it; it never stores anything here. |
| Insert | Only stores here; the contents are not offered to the network. |
Changing the mode needs the admin role in the owner's team.
The interface reads the foreign storage slot by slot, at most storage.externalScanPerInterface (default 64, allowed 1–4096) slots or tanks per tick; all interfaces of a dimension together read at most storage.externalScanTotal (default 512, allowed 1–65536) per tick. After a full reading that found no change it waits 20 ticks; every further quiet reading doubles the wait up to 200 ticks. A change sets it back.
So the terminal shows the contents "as of the last reading". If something else changes the chest in between, the network finds out with the next reading.
What the network stores here goes into the interface's own buffer first and into the foreign storage on the next tick. If the storage then takes less than it promised, the rest stays in the buffer: the screen shows "Buffer" with the amount, and the interface takes nothing new until the buffer is empty. Nothing is lost or doubled on the way.
- Network: connected, offline or not linked.
- Target: the foreign block, the side it is on and its number of slots, or "no storage".
- Reading: "running" while a reading is in progress, else "quiet" and how often it reads ("every 4 s"), with a bar.
- Kinds it knows, and the buffer if it holds something.
- Mode: the three buttons and the rule of the chosen mode.
- Contents (as the network sees them): 9 by 4 places, scrollable; the tooltip shows the amount "in the target" as of the last reading.
Items left in the buffer drop. Fluids and gases in the buffer stay in the dropped block and come back when you place it.
The large ring towards the target turns for 20 ticks after the contents changed.
Recipe: see JEI, REI or EMI.
Tip
Insert mode as an overflow Put a large foreign storage behind an interface in Insert mode: the network fills it only when the units are full, and you never see its contents in the terminal. The network cannot take them back either; switch to Both or Extract when you need them.
Warning
Not counted in the bars The terminal's bars only measure the network's own members. A foreign storage has no size the network knows, so it never appears there, and AE2 does not see it through a Storage Interface either.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade