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Codex Rift Materials

The Rift brings in ores, gems, fluids and gases from other dimensions, many of them in amounts no mine in your world can match. A few things only come from here, and they guard the last tier of QNet.
The
Rift Crystal exists nowhere else. It goes into:
- the
Quantum Casing, the casing of tier V; - the
Quantum Processor, made in the
Quantum Facility, which in turn goes into the tier 5 and 6 energy hatches, the
Little Star Controller and other tier V blocks; - the
Hawking Reactor Controller directly.
Without a running Rift there is no tier V.
You get Rift Crystals in two ways:
- Rift Crystal deposits: a material family of its own, found mostly in Anomaly and Crystalline worlds, in every phase.
- Anomaly harvest: this researched method condenses one crystal for every 64 items or buckets it takes, on any deposit of an Anomaly world and on Rift Crystal and Phase Plasma deposits elsewhere.
Helium-3 is another Rift material worth the trip: as a gas it feeds the Tokamak with a hotter fuel. Phase Plasma, Neon and Xenon are Rift gases too; Argon also comes from the
Air Separator.
Deposits are rolled per family, not per item: whatever mod provides iron, an iron deposit gives the iron of your pack. A family that no installed mod provides is never worked (the console marks it with ⚠).
| Family | Class | Found mostly in | From phase | Energy value |
|---|---|---|---|---|
| Iron | Items | Metallic, Volcanic | 0 | 1 |
| Copper | Items | Metallic, Volcanic | 0 | 1 |
| Gold | Items | Metallic, Volcanic | 0 | 2 |
| Tin | Items | Metallic | 0 | 1 |
| Lead | Items | Metallic | 0 | 1 |
| Nickel | Items | Metallic | 0 | 1 |
| Zinc | Items | Metallic | 0 | 1 |
| Silver | Items | Metallic, Crystalline | 0 | 2 |
| Osmium | Items | Metallic | 0 | 1.5 |
| Uranium | Items | Anomaly, Metallic | 2 | 4 |
| Coal | Items | Metallic, Volcanic | 0 | 1 |
| Redstone | Items | Crystalline, Metallic, Volcanic | 0 | 1 |
| Lapis Lazuli | Items | Crystalline, Oceanic | 0 | 1 |
| Quartz | Items | Crystalline, Volcanic | 0 | 1 |
| Amethyst | Items | Crystalline | 0 | 1.5 |
| Glowstone | Items | Volcanic, Anomaly | 1 | 1.5 |
| Prismarine | Items | Oceanic | 0 | 1.5 |
| Diamond | Items | Crystalline | 1 | 8 |
| Emerald | Items | Crystalline | 1 | 8 |
| Netherite Scrap | Items | Volcanic | 3 | 30 |
| Echo Shards | Items | Anomaly | 5 | 20 |
| Rift Crystal | Items | Anomaly, Crystalline | 0 | 3 |
| Water | Fluids | Oceanic | 0 | 1 |
| Lava | Fluids | Volcanic | 0 | 1.5 |
| Crude Oil | Fluids | Oceanic, Volcanic | 0 | 2 |
| Argon | Gases | Atmospheric | 0 | 1 |
| Neon | Gases | Atmospheric | 0 | 1 |
| Xenon | Gases | Atmospheric, Anomaly | 1 | 2 |
| Helium-3 | Gases | Atmospheric, Anomaly | 2 | 3 |
| Phase Plasma | Gases | Anomaly | 1 | 3 |
The energy value multiplies the energy of every extracted unit: a diamond costs eight times the energy of an iron ore. Rare families also have small deposits and a low rate.
The kind of world decides which families are likely; the strongest kind counts double. The console shows it as soon as a signal is locked:
| Kind | Typical materials |
|---|---|
| Metallic world | Iron, copper, tin and the other ores, coal |
| Volcanic world | Lava, copper, gold, quartz, glowstone, netherite scrap |
| Atmospheric world | Argon, neon, xenon, helium-3 |
| Oceanic world | Water, prismarine, crude oil, lapis |
| Crystalline world | Amethyst, quartz, diamond, emerald, redstone |
| Anomaly | Rift crystals, phase plasma, echo shards, uranium |
Higher phases have more deposits from phase 6 on, richer deposits, and families that only appear from a certain phase.
A data pack adds families as data/<namespace>/qnet/resource_family/<name>.json with the keys class (item, fluid or gas), preferred and/or sources (ids or #tags, tried in order), color, weights (per kind of world), amount ([min, max]), types (finite, regenerative, abundant), min_phase, base_rate and value. Unknown keys are refused and logged. New families only affect addresses the world has not touched yet; dialed or locked addresses keep their deposits.
Tip
Hunt for crystals Lock a few Anomaly addresses early. Research the Anomaly Harvest, and a spectral search for Rift Crystal finds crystal deposits directly.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade