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Codex Rift Materials

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Rift Materials

The Rift brings in ores, gems, fluids and gases from other dimensions, many of them in amounts no mine in your world can match. A few things only come from here, and they guard the last tier of QNet.

The endgame gate

The Rift Crystal exists nowhere else. It goes into:

  • the Quantum Casing, the casing of tier V;
  • the Quantum Processor, made in the Quantum Facility, which in turn goes into the tier 5 and 6 energy hatches, the Little Star Controller and other tier V blocks;
  • the Hawking Reactor Controller directly.

Without a running Rift there is no tier V.

You get Rift Crystals in two ways:

  • Rift Crystal deposits: a material family of its own, found mostly in Anomaly and Crystalline worlds, in every phase.
  • Anomaly harvest: this researched method condenses one crystal for every 64 items or buckets it takes, on any deposit of an Anomaly world and on Rift Crystal and Phase Plasma deposits elsewhere.

Helium-3 is another Rift material worth the trip: as a gas it feeds the Tokamak with a hotter fuel. Phase Plasma, Neon and Xenon are Rift gases too; Argon also comes from the Air Separator.

The material families

Deposits are rolled per family, not per item: whatever mod provides iron, an iron deposit gives the iron of your pack. A family that no installed mod provides is never worked (the console marks it with ⚠).

Family Class Found mostly in From phase Energy value
Iron Items Metallic, Volcanic 0 1
Copper Items Metallic, Volcanic 0 1
Gold Items Metallic, Volcanic 0 2
Tin Items Metallic 0 1
Lead Items Metallic 0 1
Nickel Items Metallic 0 1
Zinc Items Metallic 0 1
Silver Items Metallic, Crystalline 0 2
Osmium Items Metallic 0 1.5
Uranium Items Anomaly, Metallic 2 4
Coal Items Metallic, Volcanic 0 1
Redstone Items Crystalline, Metallic, Volcanic 0 1
Lapis Lazuli Items Crystalline, Oceanic 0 1
Quartz Items Crystalline, Volcanic 0 1
Amethyst Items Crystalline 0 1.5
Glowstone Items Volcanic, Anomaly 1 1.5
Prismarine Items Oceanic 0 1.5
Diamond Items Crystalline 1 8
Emerald Items Crystalline 1 8
Netherite Scrap Items Volcanic 3 30
Echo Shards Items Anomaly 5 20
Rift Crystal Items Anomaly, Crystalline 0 3
Water Fluids Oceanic 0 1
Lava Fluids Volcanic 0 1.5
Crude Oil Fluids Oceanic, Volcanic 0 2
Argon Gases Atmospheric 0 1
Neon Gases Atmospheric 0 1
Xenon Gases Atmospheric, Anomaly 1 2
Helium-3 Gases Atmospheric, Anomaly 2 3
Phase Plasma Gases Anomaly 1 3

The energy value multiplies the energy of every extracted unit: a diamond costs eight times the energy of an iron ore. Rare families also have small deposits and a low rate.

The kinds of world

The kind of world decides which families are likely; the strongest kind counts double. The console shows it as soon as a signal is locked:

Kind Typical materials
Metallic world Iron, copper, tin and the other ores, coal
Volcanic world Lava, copper, gold, quartz, glowstone, netherite scrap
Atmospheric world Argon, neon, xenon, helium-3
Oceanic world Water, prismarine, crude oil, lapis
Crystalline world Amethyst, quartz, diamond, emerald, redstone
Anomaly Rift crystals, phase plasma, echo shards, uranium

Higher phases have more deposits from phase 6 on, richer deposits, and families that only appear from a certain phase.

For pack makers

A data pack adds families as data/<namespace>/qnet/resource_family/<name>.json with the keys class (item, fluid or gas), preferred and/or sources (ids or #tags, tried in order), color, weights (per kind of world), amount ([min, max]), types (finite, regenerative, abundant), min_phase, base_rate and value. Unknown keys are refused and logged. New families only affect addresses the world has not touched yet; dialed or locked addresses keep their deposits.

Tip

Hunt for crystals Lock a few Anomaly addresses early. Research the Anomaly Harvest, and a spectral search for Rift Crystal finds crystal deposits directly.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

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