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Codex Processing Particle Facility

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Particle Facility

The Particle Processing Facility is a ring accelerator. A particle beam races around a square ring of magnets and cavities and hits the target behind the controller, where it turns ender pearls into exotic matter, charges quantum crystals and even makes nether stars. The bigger the ring and the more cavities it has, the stronger the beam.

How it works

  1. Target items come in through the Item Input Port, beam gas through the Gas Input Port, coolant through the Fluid Input Port.
  2. Every recipe needs a minimum beam energy. When a run starts, the beam ramps up to that energy, which takes about 2 seconds.
  3. While the beam holds that energy, the run advances. Holding the beam costs a lot of power, and more the stronger the beam is.
  4. Products go into the output slots, from where pipes take them through the Item Output Port.

Without enough power the beam breaks down at once. The run keeps its progress, but the beam has to ramp up again.

Building

Shown size: 9 wide, 3 high, 9 deep (adjustable: Edge 9–33).

Shown size: 9 wide, 3 high, 9 deep (adjustable: Edge 9–33).

One example of many: within the rules on this page, size and arrangement are up to you; the Build Projector shows the plan in every allowed size.

Key Block Count
A Precision Casing 158
B Industrial Sight Glass 27
I Beam Pipe 9
H Accelerator Cavity 5
K Focusing Magnet 5
G Deflection Magnet 4
L Energy Input Hatch (Tier 3) 2
F Fluid Input Port 1
C Gas Input Port 1
D Item Input Port 1
E Item Output Port 1
J Particle Target 1
0 Particle Facility Controller 1

Step by step

Each picture adds one layer, from the bottom up; the newest layer is bright. The controller wall faces you on the left.

Step 1: Layer 1

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Precision Casing (A) ×72

Step 2: Layer 2

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Industrial Sight Glass (B) ×27, Precision Casing (A) ×16, Beam Pipe (I) ×9, Accelerator Cavity (H) ×5, Focusing Magnet (K) ×5, Deflection Magnet (G) ×4, Fluid Input Port (F) ×1, Gas Input Port (C) ×1, Item Input Port (D) ×1, Item Output Port (E) ×1, Particle Facility Controller (0) ×1, Particle Target (J) ×1

Step 3: Layer 3

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Precision Casing (A) ×70, Energy Input Hatch (Tier 3) (L) ×2

Rules

  • Shape: a square ring, 9 to 33 blocks along each outer edge (odd numbers only), 3 high and 3 blocks wide. The square hole in the middle is not part of the facility.
  • Beam line: the middle of the ring at mid height, all the way round:
  • a Deflection Magnet in each of the four corners;
  • the Particle Target directly behind the controller;
  • on the straights Beam Pipes, Focusing Magnets and Accelerator Cavities in any order.
  • Shell: everything else of the ring is Precision Casing, Industrial Sight Glass or ports.
  • Needed: at least one Accelerator Cavity.
  • Energy Input Hatches: up to 8.
  • Controller: in the middle of the outer face at mid height, front facing out. The facility finds its size by walking the beam line from the target to the corner.
  • Ports: Item Input Port, Item Output Port, Gas Input Port (beam gas), Fluid Input Port (coolant) and Energy Input Hatches, anywhere in the shell. A port in the outer wall faces out, one in the inner wall faces the hole, one in the top or bottom faces up or down.

Beam energy

The highest beam energy of a ring follows from its beam line:

  • Every Accelerator Cavity adds 100. A ring uses at most one cavity for every four beam-line blocks; more do nothing.
  • The beam needs one Focusing Magnet for every eight beam-line blocks (rounded up). With fewer, it loses energy in proportion: half the magnets, half the energy.
  • The beam line has four times (edge − 3) blocks, corners and target included.

With the arrangement of the Build Projector (a cavity on every fourth block of the straights, a focusing magnet two blocks further) the rings reach:

Edge 9 13 17 21 25 29 33
Highest beam 500 900 1,300 1,700 2,100 2,500 2,900
Runs at once 1 1 2 2 3 3 4

Several runs at once

A larger ring runs more recipes at the same time: one run up to an edge of 15, two from 17, three from 25 and four at 33 (one more for every 8 blocks of edge). All runs share one beam, which is as strong as the most demanding run needs, and every running run draws the beam's power.

Recipes

In Out E/t Ticks
Quantum Crystal, 250 mB Liquid Nitrogen, 500 mB Argon Charged Quantum Crystal 366021 200
8 × Sculk, 2 × Amethyst Shard, 250 mB Argon Echo Shard 258998 300
Ender Pearl, 1000 mB Hydrogen Exotic Matter, Irradiated Residue (50 %) 125000 200
3 × Wither Skeleton Skull, 8 × Soul Sand, 2 × Stabilized Matter, 1000 mB Liquid Nitrogen, 4000 mB Hydrogen Nether Star 1514654 600
2 × Exotic Matter, 500 mB Liquid Nitrogen, 1000 mB Nitrogen Stabilized Matter, Irradiated Residue (50 %) 686196 300

The power shown is the power the beam needs at that energy. A run that needs a stronger beam than the ring reaches does not start; the status line says what is missing.

Power

  • Holding a beam costs 125,000 E/t at 500, and it grows faster than the beam energy (to the power of 1.55): a beam of 1,000 costs about 366,021 E per tick, a beam of 2,500 about 1,514,654.
  • While the beam ramps up, it draws the power of the energy it has reached.
  • Every running run draws the beam's power once, multiplied by the speed factor of the Plant Speed Modules.
  • The energy buffer holds 64,000,000 E (times the module factor).

Important

Far more power than the example's hatches The example has two tier 3 hatches (64,000 E/t each), together just enough for its weakest recipe (125,000 E/t). With smaller hatches the facility only runs from a buffer filled over many minutes. Larger rings and stronger beams need tier 4 (512,000 E/t) or tier 5 (4,096,000 E/t).

Tanks and slots

  • Four input slots, four output slots and the module slot.
  • A coolant tank of 16,000 mB and a beam gas tank of 16,000 mB; they only take fluids and gases a recipe uses.

The screen

  • Bars for energy, coolant and beam gas, the progress of the run that is furthest along.
  • The status line and the redstone line; the R button switches the redstone mode.
  • The module slot at the right edge, with the speed factor below it.

What the status line says

Status Meaning
Ready, beam up to 500 Formed and idle; the ring reaches this beam energy.
Beam ramping: 240 / 500 The beam is on its way to the energy the run needs.
Beam 500 (max 500) The beam holds; the runs advance.
Needs beam 800, the ring reaches 500 The inputs fit a recipe that needs a stronger ring.
Waiting for energy The buffer could not hold the beam; it broke down.

Automation

  • Pipes put target items in through the Item Input Port, gas and coolant through their ports; only what a recipe uses is accepted.
  • Items can only be taken out of the output slots.
  • A Grid Monitor can pause the facility.

Error messages

Message What to do
Missing parts: Particle Target The block behind the controller must be the Particle Target.
Wrong block at … (expected: Beam line part (beam pipe, magnet or cavity)) Only Beam Pipes, Focusing Magnets and Accelerator Cavities on the straights of the beam line.
Wrong block at … (expected: Deflection Magnet) Every corner of the beam line needs a Deflection Magnet.
Wrong block at … (expected: Ring shell part) Only Precision Casing, sight glass and ports around the beam line.
Structure too small (…) The ring needs an edge of at least 9.
Structure too large or not closed near … No corner found within 33 blocks: check the beam line to the left corner.
Missing parts: Accelerator Cavity ×1 Put at least one cavity into the beam line.
Too many ports of one kind At most 8 Energy Input Hatches.
Port not allowed here Only item ports, the Gas and Fluid Input Port and Energy Input Hatches work.

Breaking the controller

The items in the slots drop, together with the inputs of the runs in progress. The tanks and the stored energy are lost.

In the world

While a run is on, the beam glows along the beam line all the way round the ring; look at it through sight glass in the shell.

Building the controller

→ Particle Facility Controller

Tip

Build for the recipe you need Exotic matter needs only the smallest ring. For stabilized matter build at least an edge of 19, for nether stars at least 29. A ring stronger than needed costs nothing extra: the beam only ramps as high as the run asks.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

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