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Codex Processing Particle Facility

The Particle Processing Facility is a ring accelerator. A particle beam races around a square ring of magnets and cavities and hits the target behind the controller, where it turns ender pearls into exotic matter, charges quantum crystals and even makes nether stars. The bigger the ring and the more cavities it has, the stronger the beam.
- Target items come in through the Item Input Port, beam gas through the Gas Input Port, coolant through the Fluid Input Port.
- Every recipe needs a minimum beam energy. When a run starts, the beam ramps up to that energy, which takes about 2 seconds.
- While the beam holds that energy, the run advances. Holding the beam costs a lot of power, and more the stronger the beam is.
- Products go into the output slots, from where pipes take them through the Item Output Port.
Without enough power the beam breaks down at once. The run keeps its progress, but the beam has to ramp up again.

Shown size: 9 wide, 3 high, 9 deep (adjustable: Edge 9–33).
One example of many: within the rules on this page, size and arrangement are up to you; the Build Projector shows the plan in every allowed size.
| Key | Block | Count | |
|---|---|---|---|
| A | Precision Casing | 158 | |
| B | Industrial Sight Glass | 27 | |
| I | Beam Pipe | 9 | |
| H | Accelerator Cavity | 5 | |
| K | Focusing Magnet | 5 | |
| G | Deflection Magnet | 4 | |
| L | Energy Input Hatch (Tier 3) | 2 | |
| F | Fluid Input Port | 1 | |
| C | Gas Input Port | 1 | |
| D | Item Input Port | 1 | |
| E | Item Output Port | 1 | |
| J | Particle Target | 1 | |
| 0 | Particle Facility Controller | 1 |
Each picture adds one layer, from the bottom up; the newest layer is bright. The controller wall faces you on the left.

Parts in this step: Precision Casing (A) ×72

Parts in this step: Industrial Sight Glass (B) ×27, Precision Casing (A) ×16, Beam Pipe (I) ×9, Accelerator Cavity (H) ×5, Focusing Magnet (K) ×5, Deflection Magnet (G) ×4, Fluid Input Port (F) ×1, Gas Input Port (C) ×1, Item Input Port (D) ×1, Item Output Port (E) ×1, Particle Facility Controller (0) ×1, Particle Target (J) ×1

Parts in this step: Precision Casing (A) ×70, Energy Input Hatch (Tier 3) (L) ×2
- Shape: a square ring, 9 to 33 blocks along each outer edge (odd numbers only), 3 high and 3 blocks wide. The square hole in the middle is not part of the facility.
- Beam line: the middle of the ring at mid height, all the way round:
- a
Deflection Magnet in each of the four corners; - the
Particle Target directly behind the controller; - on the straights
Beam Pipes,
Focusing Magnets and
Accelerator Cavities in any order. -
Shell: everything else of the ring is
Precision Casing,
Industrial Sight Glass or ports. - Needed: at least one Accelerator Cavity.
- Energy Input Hatches: up to 8.
- Controller: in the middle of the outer face at mid height, front facing out. The facility finds its size by walking the beam line from the target to the corner.
- Ports: Item Input Port, Item Output Port, Gas Input Port (beam gas), Fluid Input Port (coolant) and Energy Input Hatches, anywhere in the shell. A port in the outer wall faces out, one in the inner wall faces the hole, one in the top or bottom faces up or down.
The highest beam energy of a ring follows from its beam line:
- Every Accelerator Cavity adds 100. A ring uses at most one cavity for every four beam-line blocks; more do nothing.
- The beam needs one Focusing Magnet for every eight beam-line blocks (rounded up). With fewer, it loses energy in proportion: half the magnets, half the energy.
- The beam line has four times (edge − 3) blocks, corners and target included.
With the arrangement of the Build Projector (a cavity on every fourth block of the straights, a focusing magnet two blocks further) the rings reach:
| Edge | 9 | 13 | 17 | 21 | 25 | 29 | 33 |
|---|---|---|---|---|---|---|---|
| Highest beam | 500 | 900 | 1,300 | 1,700 | 2,100 | 2,500 | 2,900 |
| Runs at once | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
A larger ring runs more recipes at the same time: one run up to an edge of 15, two from 17, three from 25 and four at 33 (one more for every 8 blocks of edge). All runs share one beam, which is as strong as the most demanding run needs, and every running run draws the beam's power.
| In | Out | E/t | Ticks |
|---|---|---|---|
| Quantum Crystal, 250 mB Liquid Nitrogen, 500 mB Argon | Charged Quantum Crystal | 366021 | 200 |
| 8 × Sculk, 2 × Amethyst Shard, 250 mB Argon | Echo Shard | 258998 | 300 |
| Ender Pearl, 1000 mB Hydrogen | Exotic Matter, Irradiated Residue (50 %) | 125000 | 200 |
| 3 × Wither Skeleton Skull, 8 × Soul Sand, 2 × Stabilized Matter, 1000 mB Liquid Nitrogen, 4000 mB Hydrogen | Nether Star | 1514654 | 600 |
| 2 × Exotic Matter, 500 mB Liquid Nitrogen, 1000 mB Nitrogen | Stabilized Matter, Irradiated Residue (50 %) | 686196 | 300 |
The power shown is the power the beam needs at that energy. A run that needs a stronger beam than the ring reaches does not start; the status line says what is missing.
- Holding a beam costs 125,000 E/t at 500, and it grows faster than the beam energy (to the power of 1.55): a beam of 1,000 costs about 366,021 E per tick, a beam of 2,500 about 1,514,654.
- While the beam ramps up, it draws the power of the energy it has reached.
- Every running run draws the beam's power once, multiplied by the speed factor of the Plant Speed Modules.
- The energy buffer holds 64,000,000 E (times the module factor).
Important
Far more power than the example's hatches The example has two tier 3 hatches (64,000 E/t each), together just enough for its weakest recipe (125,000 E/t). With smaller hatches the facility only runs from a buffer filled over many minutes. Larger rings and stronger beams need tier 4 (512,000 E/t) or tier 5 (4,096,000 E/t).
- Four input slots, four output slots and the module slot.
- A coolant tank of 16,000 mB and a beam gas tank of 16,000 mB; they only take fluids and gases a recipe uses.
- Bars for energy, coolant and beam gas, the progress of the run that is furthest along.
- The status line and the redstone line; the R button switches the redstone mode.
- The module slot at the right edge, with the speed factor below it.
| Status | Meaning |
|---|---|
| Ready, beam up to 500 | Formed and idle; the ring reaches this beam energy. |
| Beam ramping: 240 / 500 | The beam is on its way to the energy the run needs. |
| Beam 500 (max 500) | The beam holds; the runs advance. |
| Needs beam 800, the ring reaches 500 | The inputs fit a recipe that needs a stronger ring. |
| Waiting for energy | The buffer could not hold the beam; it broke down. |
- Pipes put target items in through the Item Input Port, gas and coolant through their ports; only what a recipe uses is accepted.
- Items can only be taken out of the output slots.
- A
Grid Monitor can pause the facility.
| Message | What to do |
|---|---|
| Missing parts: Particle Target | The block behind the controller must be the Particle Target. |
| Wrong block at … (expected: Beam line part (beam pipe, magnet or cavity)) | Only Beam Pipes, Focusing Magnets and Accelerator Cavities on the straights of the beam line. |
| Wrong block at … (expected: Deflection Magnet) | Every corner of the beam line needs a Deflection Magnet. |
| Wrong block at … (expected: Ring shell part) | Only Precision Casing, sight glass and ports around the beam line. |
| Structure too small (…) | The ring needs an edge of at least 9. |
| Structure too large or not closed near … | No corner found within 33 blocks: check the beam line to the left corner. |
| Missing parts: Accelerator Cavity ×1 | Put at least one cavity into the beam line. |
| Too many ports of one kind | At most 8 Energy Input Hatches. |
| Port not allowed here | Only item ports, the Gas and Fluid Input Port and Energy Input Hatches work. |
The items in the slots drop, together with the inputs of the runs in progress. The tanks and the stored energy are lost.
While a run is on, the beam glows along the beam line all the way round the ring; look at it through sight glass in the shell.
| → |
||||
Tip
Build for the recipe you need Exotic matter needs only the smallest ring. For stabilized matter build at least an edge of 19, for nether stars at least 29. A ring stronger than needed costs nothing extra: the beam only ramps as high as the run asks.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
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Rift
- The Rift
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Storage
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Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
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- Deepslate Lead Ore
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- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
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- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade