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Codex Energy Dimensional Store

The Dimensional Store keeps energy in a pocket of space behind a Dimension Core. Its capacity is practically unlimited; what limits it is the link to the pocket. Transfer channels carry energy through the link, cost upkeep and strain it; stabilisers hold it steady. It is the largest store of QNet, and the most demanding one: an opened pocket must be paid for every tick.
- Opening: the first energy that comes in opens the pocket. Everything beyond the opening energy is the first content.
- Linked: the transfer channels move energy in and out. Every tick the upkeep is paid from the content.
- The link stability follows a target that depends on channels, stabilisers and the load. A weak link loses part of every transfer, disconnects, or in the end collapses.

Shown size: 5 wide, 5 high, 5 deep (adjustable: Edge 5–15).
One example of many: within the rules on this page, size and arrangement are up to you; the Build Projector shows the plan in every allowed size.
| Key | Block | Count | |
|---|---|---|---|
| A | Dimensional Casing | 87 | |
| B | Shielded Sight Glass | 8 | |
| D | Transfer Channel | 2 | |
| E | Dimension Core | 1 | |
| G | Dimensional Stabiliser | 1 | |
| C | Energy Input Hatch (Tier 1) | 1 | |
| F | Energy Output Port | 1 | |
| 0 | Dimensional Store Controller | 1 |
Each picture adds one layer, from the bottom up; the newest layer is bright. The controller wall faces you on the left.

Parts in this step: Dimensional Casing (A) ×25

Parts in this step: Dimensional Casing (A) ×13, Shielded Sight Glass (B) ×2, Dimensional Store Controller (0) ×1

Parts in this step: Dimensional Casing (A) ×11, Shielded Sight Glass (B) ×3, Transfer Channel (D) ×2, Dimension Core (E) ×1, Dimensional Stabiliser (G) ×1, Energy Input Hatch (Tier 1) (C) ×1, Energy Output Port (F) ×1

Parts in this step: Dimensional Casing (A) ×13, Shielded Sight Glass (B) ×3

Parts in this step: Dimensional Casing (A) ×25
-
Shape: a cube with odd edge length, at least 5, at most
perf.maxStructureSize(default 16, allowed 5–32). -
Edges and corners: only
Dimensional Casing. -
Walls, floor and roof: Dimensional Casing,
Shielded Sight Glass,
Inspection Hatches, the ports and the controller. -
Inside: the
Dimension Core exactly in the centre; everywhere else air,
Transfer Channels and
Dimensional Stabilisers. - Needed: at least one Transfer Channel.
- Controller: in a wall face (not on an edge), front facing out, with the inside directly behind it.
-
Ports:
Energy Input Hatches and
Energy Output Ports.
The Dimension Core needs two
Singularity Capsules from a Micro Black Hole Plant:
| End Crystal | → |
|||
- While the pocket is closed, the store takes in any amount of energy per tick; all of it goes into the opening charge.
- At
volt.dimensionOpenEnergy(default 50000000000, allowed 1000–10000000000000) the pocket opens. What came in beyond that is the first content. -
Capacity of the open pocket:
volt.dimensionCapacity(default 1000000000000000, allowed 1000000–4000000000000000000).
- Rate in each direction = channels × 1,000,000 E per tick.
- Upkeep every tick = channels × 5,000 E + stabilisers × 20,000 E, taken from the content.
- Target stability = 0.9 + 0.08 per stabiliser − 0.06 per channel − 0.15 × load, between 0 and 1. The load is the transfer of the last tick compared with the rate (up to 2 when both directions run at full rate). If the upkeep cannot be paid, the target drops by 1: the link breaks down.
- The stability moves slowly towards its target (0.2 % of the gap per tick), so short peaks do little harm.
- Below 0.5: a share of every transfer is lost (0.5 minus the stability).
- Below 0.2: the link disconnects in a controlled way: nothing moves until the stability is back above 0.35. A disconnected pocket that cannot pay its upkeep still takes energy in, so you can refill it.
- Below 0.05: the pocket collapses. The first moment is an implosion that pulls living beings in; then it loses 1 % of its content every second until the stability recovers.
- Self-discharge: 0.01 % per hour of game time.
Important
The upkeep never stops An opened pocket pays its upkeep even when the structure is broken: the upkeep of its last build, at least that of one channel. Breaking the store is no way around it; an empty pocket that cannot pay starts to collapse.
Tip
Channels and stabilisers Every channel lowers the target by 0.06, every stabiliser raises it by 0.08. Build roughly three stabilisers for every four channels beyond the first few, and keep the load moderate, so the stability stays above 0.5.
- Lines: Status and Link (the state of the pocket).
- Values: energy, capacity, rate (each way), input, output, link stability, settles at (the target), upkeep, transfer loss, channels, stabilisers, opening charge, opening needs.
| Link | Meaning |
|---|---|
| Pocket closed | Nothing came in yet. |
| Opening the pocket | The opening charge is filling. |
| Linked | The pocket is open and the channels move energy. |
| Disconnected (stabilising) | The stability fell below 0.2; wait until it is above 0.35. |
| Message | What to do |
|---|---|
| The plant must be a cube with odd edge length (is …) | Build the same odd edge in all three directions: 5, 7, 9 … |
| Wrong block at … (expected: Dimension Core) | Put the Dimension Core exactly in the centre of the cube. |
| Wrong block at … (expected: Air, Transfer Channel, Dimensional Stabiliser) | Only these around the core. |
| Missing parts: Transfer Channel ×1 | Add at least one Transfer Channel. |
| Structure too small (…) | At least 5 × 5 × 5. |
| The controller must sit in a wall, front facing out | Put the controller into a wall face, front outwards. |
| Port not allowed here: … | Only energy ports work on the store. |
- The Dimension Core glows in the centre.
- Below a stability of 0.5 violet sparks at the controller warn that the link is weak.
- A collapse pulls living beings towards the store; see Incidents.
Breaking the controller loses the pocket and all of its content.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade