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Codex Processing Crusher

The Crusher grinds ores, raw metals, ingots and stone into dust and gravel. It is one of the four machines you can build from the start, and it doubles your ore: one ore gives two dusts.
| Property | Value |
|---|---|
| Tier | 1 |
| Energy buffer | 20,000 E |
| Max. input | 4000 E/t |
| Input slots | 1 |
| Output slots | 2 |
| Upgrade slots | 3 |
| Recipe type | Crushing |

The Crusher screen: 1 input slot, 2 progress, 3 output slots, 4 upgrade slots (speed, efficiency, parallel), 5 energy bar, 6 status and redstone lines, 7 redstone mode button.
Put an item into the input slot and give the Crusher energy. One run takes the item, uses energy every tick, and puts the products into the two output slots. The output slots have no fixed roles: each product goes into whichever slot has room.
The Crusher works with the c: tags that most mods share. Ores, raw metals and ingots of other mods are crushed too, as long as they carry these tags (deepslate ores as well).
These recipes come with QNet:
| In | Out | E/t | Ticks |
|---|---|---|---|
| any Copper Ore | 2 × any Copper Dust | 40 | 200 |
| any Gold Ore | 2 × any Gold Dust | 40 | 200 |
| any Iron Ore | 2 × any Iron Dust | 40 | 200 |
| any Redstone Ore | 6 × any Redstone Dust | 40 | 200 |
| In | Out | E/t | Ticks |
|---|---|---|---|
| any Raw Copper | any Copper Dust, any Copper Dust (25 %) | 40 | 140 |
| any Raw Gold | any Gold Dust, any Gold Dust (25 %) | 40 | 140 |
| any Raw Iron | any Iron Dust, any Iron Dust (25 %) | 40 | 140 |
| any Raw Lithium | 2 × any Lithium Dust | 40 | 140 |
| any Raw Uranium | 2 × any Uranium Dust | 40 | 140 |
| In | Out | E/t | Ticks |
|---|---|---|---|
| any Copper Ingot | any Copper Dust | 40 | 100 |
| any Gold Ingot | any Gold Dust | 40 | 100 |
| any Iron Ingot | any Iron Dust | 40 | 100 |
For every metal that the game knows through the c: tags, QNet makes the matching recipes by itself from these templates. A metal from another mod therefore gets the same treatment as iron or copper:
| In | Out | E/t | Ticks | When |
|---|---|---|---|---|
| Raw metal | Dust, Dust (25 %) | 40 | 140 | always |
| Ore | 2 × Dust, + by-product | 40 | 200 | always |
| Raw metal block | 11 × Dust, Dust (25 %) | 40 | 1260 | always |
| Gem | Dust | 40 | 100 | while works.fallbackRecipes is on |
| Ingot | Dust | 40 | 100 | while works.fallbackRecipes is on |
| Plate | Dust | 40 | 100 | while works.fallbackRecipes is on |
| 2 × Rod | Dust | 40 | 100 | while works.fallbackRecipes is on |
| Gear | 4 × Dust | 40 | 400 | while works.fallbackRecipes is on |
| Storage block | 9 × Dust | 40 | 900 | while works.fallbackRecipes is on |
The templates marked "while works.fallbackRecipes is on" only exist while the server setting works.fallbackRecipes (default true) is on; they let you turn surplus parts back into dust.
| In | Out | E/t | Ticks |
|---|---|---|---|
| Blaze Rod | 3 × Blaze Powder | 30 | 80 |
| Bone | 5 × Bone Meal | 20 | 60 |
| Coal | any Coal Dust | 30 | 80 |
| any Cobblestone | Gravel | 20 | 80 |
| Gravel | Sand, Flint (10 %) | 20 | 80 |
Tip
Chances are not luck An output with a chance comes in a fixed rhythm: 25 % means exactly every fourth run, 10 % every tenth. The machine remembers its count, even when you break it and place it again.
With Create or Mekanism installed, the Crusher also runs their crushing, milling and enriching recipes with one input. QNet's own recipes and those of data packs always win for the same input. Each integration has its own switch, for example features.integration.create (default true).
The Crusher takes energy on every side, from a Pipster cable, a generator next to it or any FE or Team Reborn Energy source. When the buffer holds less than one tick of the current run, the run waits and keeps its progress.
The three upgrade slots at the right edge take one kind each:
| Upgrade | Up to | Effect per upgrade |
|---|---|---|
|
|
2 | half the time, 2.8 times the power |
|
|
3 | 0.85 times the power |
|
|
2 | 2, then 4 items per run, 1.25 times the power per doubling on top |
With upgrades the buffer and the maximum input grow by the same factor as the power, so the Crusher can always take what it needs. A parallel run only starts as many copies as the input slot holds and the outputs have room for.
Note
More upgrades than the limit stay in the slot and do nothing.
- Pipes, hoppers and other mods can put items into the input slot from every side, but only items the Crusher has a recipe for.
- Upgrades can be inserted the same way; each slot takes only its own upgrade.
- Items can only be taken out of the two output slots.
- When both outputs are full, the finished run waits until there is room.
The R button in the top right corner switches the redstone mode: always runs, runs with a signal, or runs without a signal.
| Status | Meaning |
|---|---|
| Idle – waiting for inputs | No recipe fits the input (or the input is empty). |
| Running | A run is in progress. |
| Waiting for energy | The buffer is too low; the progress is kept. |
| Output full – take the products out | The products of the finished run do not fit. |
| Paused by redstone | The redstone mode stops the machine. A Grid Monitor that pauses machines shows the same text. |
The Crusher needs no components: steel ingots, a piston, flint, redstone and a
Basic Dynamo in the middle.
| Piston | ||||
| Flint | Flint | → |
||
| Redstone Dust |
When you break it, it keeps its energy and its redstone mode; items and upgrades drop.
While it runs, two rollers turn against each other, the item drops from the hopper between them and breaks up, and small shards fall. A quiet grinding sound plays now and then.
Tip
Get the most out of your ore
Crush ores instead of smelting them: two dusts per ore, and the
Induction Furnace smelts dust in half the furnace time. Raw metals give one dust plus a second one every fourth run.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade