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Codex Processing Crusher

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Crusher

The Crusher grinds ores, raw metals, ingots and stone into dust and gravel. It is one of the four machines you can build from the start, and it doubles your ore: one ore gives two dusts.

Property Value
Tier 1
Energy buffer 20,000 E
Max. input 4000 E/t
Input slots 1
Output slots 2
Upgrade slots 3
Recipe type Crushing

The Crusher screen: 1 input slot, 2 progress, 3 output slots, 4 upgrade slots (speed, efficiency, parallel), 5 energy bar, 6 status and redstone lines, 7 redstone mode button.

The Crusher screen: 1 input slot, 2 progress, 3 output slots, 4 upgrade slots (speed, efficiency, parallel), 5 energy bar, 6 status and redstone lines, 7 redstone mode button.

What it does

Put an item into the input slot and give the Crusher energy. One run takes the item, uses energy every tick, and puts the products into the two output slots. The output slots have no fixed roles: each product goes into whichever slot has room.

The Crusher works with the c: tags that most mods share. Ores, raw metals and ingots of other mods are crushed too, as long as they carry these tags (deepslate ores as well).

Ores, raw metals and ingots

These recipes come with QNet:

In Out E/t Ticks
any Copper Ore 2 × any Copper Dust 40 200
any Gold Ore 2 × any Gold Dust 40 200
any Iron Ore 2 × any Iron Dust 40 200
any Redstone Ore 6 × any Redstone Dust 40 200
In Out E/t Ticks
any Raw Copper any Copper Dust, any Copper Dust (25 %) 40 140
any Raw Gold any Gold Dust, any Gold Dust (25 %) 40 140
any Raw Iron any Iron Dust, any Iron Dust (25 %) 40 140
any Raw Lithium 2 × any Lithium Dust 40 140
any Raw Uranium 2 × any Uranium Dust 40 140
In Out E/t Ticks
any Copper Ingot any Copper Dust 40 100
any Gold Ingot any Gold Dust 40 100
any Iron Ingot any Iron Dust 40 100

Recipes for every metal

For every metal that the game knows through the c: tags, QNet makes the matching recipes by itself from these templates. A metal from another mod therefore gets the same treatment as iron or copper:

In Out E/t Ticks When
Raw metal Dust, Dust (25 %) 40 140 always
Ore 2 × Dust, + by-product 40 200 always
Raw metal block 11 × Dust, Dust (25 %) 40 1260 always
Gem Dust 40 100 while works.fallbackRecipes is on
Ingot Dust 40 100 while works.fallbackRecipes is on
Plate Dust 40 100 while works.fallbackRecipes is on
2 × Rod Dust 40 100 while works.fallbackRecipes is on
Gear 4 × Dust 40 400 while works.fallbackRecipes is on
Storage block 9 × Dust 40 900 while works.fallbackRecipes is on

The templates marked "while works.fallbackRecipes is on" only exist while the server setting works.fallbackRecipes (default true) is on; they let you turn surplus parts back into dust.

Other recipes

In Out E/t Ticks
Blaze Rod 3 × Blaze Powder 30 80
Bone 5 × Bone Meal 20 60
Coal any Coal Dust 30 80
any Cobblestone Gravel 20 80
Gravel Sand, Flint (10 %) 20 80

Tip

Chances are not luck An output with a chance comes in a fixed rhythm: 25 % means exactly every fourth run, 10 % every tenth. The machine remembers its count, even when you break it and place it again.

Recipes from Create and Mekanism

With Create or Mekanism installed, the Crusher also runs their crushing, milling and enriching recipes with one input. QNet's own recipes and those of data packs always win for the same input. Each integration has its own switch, for example features.integration.create (default true).

Energy and upgrades

The Crusher takes energy on every side, from a Pipster cable, a generator next to it or any FE or Team Reborn Energy source. When the buffer holds less than one tick of the current run, the run waits and keeps its progress.

The three upgrade slots at the right edge take one kind each:

Upgrade Up to Effect per upgrade
Speed Upgrade 2 half the time, 2.8 times the power
Efficiency Upgrade 3 0.85 times the power
Parallel Upgrade 2 2, then 4 items per run, 1.25 times the power per doubling on top

With upgrades the buffer and the maximum input grow by the same factor as the power, so the Crusher can always take what it needs. A parallel run only starts as many copies as the input slot holds and the outputs have room for.

Note

More upgrades than the limit stay in the slot and do nothing.

Automation

  • Pipes, hoppers and other mods can put items into the input slot from every side, but only items the Crusher has a recipe for.
  • Upgrades can be inserted the same way; each slot takes only its own upgrade.
  • Items can only be taken out of the two output slots.
  • When both outputs are full, the finished run waits until there is room.

Redstone

The R button in the top right corner switches the redstone mode: always runs, runs with a signal, or runs without a signal.

What the status line says

Status Meaning
Idle – waiting for inputs No recipe fits the input (or the input is empty).
Running A run is in progress.
Waiting for energy The buffer is too low; the progress is kept.
Output full – take the products out The products of the finished run do not fit.
Paused by redstone The redstone mode stops the machine. A Grid Monitor that pauses machines shows the same text.

Building it

The Crusher needs no components: steel ingots, a piston, flint, redstone and a Basic Dynamo in the middle.

Piston
Flint Flint → Crusher
Redstone Dust

When you break it, it keeps its energy and its redstone mode; items and upgrades drop.

In the world

While it runs, two rollers turn against each other, the item drops from the hopper between them and breaks up, and small shards fall. A quiet grinding sound plays now and then.

Tip

Get the most out of your ore Crush ores instead of smelting them: two dusts per ore, and the Induction Furnace smelts dust in half the furnace time. Raw metals give one dust plus a second one every fourth run.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

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