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Codex Reference Integrations
QNet works together with many mods. Pipster is required; everything else is optional and switches itself on when the other mod is installed. On a server, each integration that runs on the server can be switched off in the section features. of the configuration, see Configuration. Computers have a page of their own: ComputerCraft.
QNet has no cables or pipes of its own. Energy, items, fluids and gases all travel through Pipster (version 1.2.0 or newer), which you install separately.
- Energy: 1 E is 1 FE and 1 unit of Team Reborn Energy, so Pipster cables, and the cables, generators and batteries of other mods, connect to QNet machines directly.
- Gases are Pipster gases. Gas pipes, gas tanks and QNet machines share them; the gases of other mods that are registered with Pipster work too.
- Energy Input Hatches have six tiers, one for each Pipster cable tier: a hatch lets in as much as a cable of its tier carries. See Plant Parts.
- Output ports and output slots are passive. Set the Pipster pipe at an output to extract mode to pull the products out. Generators, the Energy Cell and the Energy Output Ports of plants push their energy by themselves.
QNet shows its machine recipes in JEI, REI and EMI, with the same look in all three:
- One category per process type (crushing, alloying, pressing, the plant processes and more), plus the Fuel Fabricator, the Matter Compressor and the Centrifuge Cascade.
- Each recipe shows its item and fluid slots and the time of one run. Small chips show energy, power, tier, heat, chance and similar values; point at a chip for the full text.
- Gases are drawn as gauges with their name and amount, because the viewers have no gases of their own. You cannot click a gas to look it up.
- The machines that run a category are listed with it: look up the uses of a machine to see all of its recipes.
- On a server, the recipes come from the server after you join and again after every
/reload, exactly as the server uses them, with its tags and its other mods. A recipe that a server setting switches off does not appear.
The recipe viewers run only on your own computer; there is nothing to switch on the server.
Point at a QNet machine, plant controller or port, and Jade shows its main values: the status line and up to six lines from its window. A port shows the values of its plant. A block that the server has switched off shows the red line "Disabled by the server". Rift structures add their own lines, for example "Port of: …", "Checking structure: … / …" or "Structure complete". In Jade's settings the QNet lines are listed as "QNet machines".
On NeoForge, an AE2 storage bus placed on a
Storage Interface mounts the QNet storage network directly:
- AE2 sees the items and fluids of the network's own storage units. Storages that the network only reaches through an External Storage Interface are left out, and so are gases.
- With an empty filter on the Storage Interface AE2 sees everything; with a filter it sees what the filter lets through.
- What AE2 puts in goes into the network's own units, whatever the filter says.
- Fluids count in mB on both sides.
Switch: features.integration.ae2 (default true).
Both reach the QNet storage network through a
Storage Interface, on Fabric and NeoForge: point RS2's External Storage or put Tom's Inventory Connector at the interface.
- They see and take what the interface's filter lets through, like a pipe does. With an empty filter they see nothing: set a filter for what they should reach.
- What they store goes into the network.
- QNet needs no switch for them: they use the interface's normal item and fluid connection.
With Create or Mekanism installed, QNet machines also run some of their recipes:
| Recipe of | Runs in |
|---|---|
| Create crushing and milling |
|
| Mekanism crushing and enriching |
|
| Create pressing |
|
- Each of these recipes runs like a typical recipe of its machine: in the Crusher 140 ticks at 40 E/t, in the Metal Former 160 ticks at 60 E/t.
- Only recipes with one item as input are taken; recipes with fluids, several inputs or unknown items are left out.
- Of Create's results the Crusher keeps the main result and the first further one; chances are kept.
- QNet's own recipes and those of data packs always win for the same input.
- The balance check switches such a recipe off if it would make material from nothing in a loop.
Switches: features.integration.create (default true) and features.integration.mekanism (default true).
- FTB Teams and Open Parties and Claims: the members of one party are Operators of each other's QNet blocks, as if each had added the others to their team. See Teams and Rights.
- Open Parties and Claims: a QNet machine may not change a block in a claim that OPAC protects against it, the same rule OPAC applies to pistons and dispensers.
- FTB Chunks: a QNet machine may change a claimed chunk only if its owner is a member or ally of the claiming team, may bypass the protection, or the machine stands in a chunk of the same team. This also works while the owner is offline.
The machines that change the world are the
Farming Station and the
Tree Harvester. Severe incidents of power plants never destroy blocks in claimed land either.
Switches: features.integration.ftbteams (default true), features.integration.openpartiesandclaims (default true) and features.integration.ftbchunks (default true).
QNet knows two permission nodes:
| Node | Allows |
|---|---|
qnet.admin |
Every right on every QNet block, other players' teams included. |
qnet.command |
The operator parts of /qnet, see Commands. |
A permission mod decides when one is installed: on Fabric through the Fabric Permissions API (for example LuckPerms), on NeoForge through NeoForge's permission system. Without one, or when a node is not set, the vanilla rule applies: operators (level 2) have both nodes, other players neither.
Switch: features.integration.permissions (default true).
QNet has a public interface for other mods (QNet API): other mods can hand heat to heat ports, read machines and plants, use the storage network, add materials and recipes, offer their own machines to the Factory Controller and listen to the events of plants.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade