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Codex Rift Displays
CaptainGummiball edited this page Nov 10, 2026
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You do not have to stand at the gate to run the Rift. The Rift Command Terminal opens the same console from a control room, and Rift Monitors show the operating values on a wall for everyone to read.
- Link it like a structure: Quanta Linker on the terminal, then on the
Rift Gate Controller: "Command Terminal linked to the Rift Gate at …." A linked terminal's screen lights up. - Right-click it to open the Rift console. It works exactly like at the gate, with the same rights.
- The terminal must stand within 96 blocks of the gate, in the same dimension.
- The gate must be loaded and ticking. QNet loads no chunks for it: a player or a chunk loader must keep the gate's area loaded.
- Stay within 16 blocks of the terminal while the console is open.
- Above the terminal a small segmented ring turns, with the state of the complex written above it in its colour.
| Message | Meaning |
|---|---|
| Not linked. Use the Quanta Linker on this block, then on the Rift Gate Controller. | Link the terminal first. |
| Complex offline | The complex no longer exists at the linked gate. Link the terminal again. |
| Too far from the gate: displays and terminals work within … blocks. | Move the terminal closer to the gate. |
| The Rift Gate is not loaded. Its area must be loaded (a player nearby, no chunk loading by QNet). | Load the gate's area. |
| You have no access to this Rift Complex. | You are not in the owner's team. |
| → |
||||
Monitors show a complex's values in the world, without a window.
- Monitors side by side with the same facing join into one display, up to 8 × 8 blocks, and connect their frames. A monitor outside the rectangle stays dark.
- Link one monitor of the wall with the Quanta Linker, then the gate: the whole display is linked. A monitor added to a linked display takes over its link. Sneak-use the linker on a monitor to unlink the whole display.
- Right-click turns the page, sneak-right-click turns back: "Page: …".
- The display updates every 20 ticks.
The pages:
| Page | Shows |
|---|---|
| Overview | The state, a fault, "Energy …%" and "Stability …%" with bars (the stability bar marks the required value), the kind of world while the rift is open, the running observatory task in percent, "Paused: …", and "Jobs: … · …/s". |
| Extraction jobs | "Jobs: … · …/s", then up to 8 jobs with material and rate (green running, orange waiting, grey stopped), or "No extraction jobs". |
| Receiver buffer | "Items …", "Fluids …", "Gases …" with fill bars (red when full), then the 6 largest contents. |
Monitors hang in the open for everyone: they show no address, no atlas name and no signal. Turning the page needs the Viewer role in the owner's team.
| → |
||||
Tip
One wall, three pages Build three displays with a gap of one block between them (touching monitors join into one display) and set each to its own page: overview, jobs and buffer at a glance.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade