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Codex Rift Power Injector

The Power Injection Array takes the energy of the whole complex in: a hall of Dimensional Glass around a column of Flux Capacitor Cores, wrapped in coil rings. Its Energy Input Hatches are the complex's only energy input; everything the complex does is paid from the store behind them.

Shown size: 9 wide, 15 high, 9 deep.
This plant has a fixed size; the rules on this page say what may differ.
| Key | Block | Count | |
|---|---|---|---|
| D | Dimensional Glass | 307 | |
| C | Dimensional Casing | 259 | |
| E | Flux Capacitor Core | 117 | |
| F | Phase Coil | 57 | |
| B | Quantum Data Port | 1 | |
| A | Energy Input Hatch (Tier 5) | 1 | |
| 0 | Power Injection Controller | 1 |
Each picture adds one layer, from the bottom up; the newest layer is bright. The controller wall faces you on the left.

Parts in this step: Dimensional Casing (C) ×79, Quantum Data Port (B) ×1, Energy Input Hatch (Tier 5) (A) ×1

Parts in this step: Dimensional Glass (D) ×27, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4, Power Injection Controller (0) ×1

Parts in this step: Dimensional Glass (D) ×28, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4

Parts in this step: Dimensional Glass (D) ×28, Phase Coil (F) ×16, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4

Parts in this step: Dimensional Glass (D) ×28, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4

Parts in this step: Dimensional Casing (C) ×32, Flux Capacitor Core (E) ×9

Parts in this step: Dimensional Glass (D) ×28, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4

Parts in this step: Dimensional Glass (D) ×28, Phase Coil (F) ×16, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4

Place this layer 2 times on top of each other.
Parts in this step: Dimensional Glass (D) ×28, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4

Parts in this step: Dimensional Casing (C) ×32, Flux Capacitor Core (E) ×9

Parts in this step: Dimensional Glass (D) ×28, Phase Coil (F) ×16, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4

Place this layer 2 times on top of each other.
Parts in this step: Dimensional Glass (D) ×28, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4

Parts in this step: Dimensional Casing (C) ×72, Phase Coil (F) ×9
9 wide, 15 high, 9 deep. The controller sits in the middle of the front wall, one block above the floor.
-
Floor (layer 1): the outer ring of 32 cells are port slots:
Dimensional Casing,
Energy Input Hatches or the
Quantum Data Port. The 7 × 7 inside is Dimensional Casing. -
Walls (layers 2 to 14): casing columns on the four corners; the sides are
Dimensional Glass, with a band of casing in layers 6 and 11. -
Capacitor column: the middle 3 × 3 from layer 2 to layer 14 is
Flux Capacitor Core (117 blocks). -
Coil rings: in layers 4, 8 and 12 a square ring of
Phase Coils one block around the column (16 coils per ring). - Roof (layer 15): Dimensional Casing, with 3 × 3 Phase Coils above the column.
- Free: the other cells between the column and the walls.
- Ports: 1 to 8 Energy Input Hatches and exactly one data port, all in the floor ring.
In total: 261 casing (with the 32 port slots), 307 glass, 57 phase coils, 117 capacitor cores and the controller.
- Every tier of
Energy Input Hatch works; each lets in as much per tick as its tier allows. Cables, generators and any FE or Team Reborn Energy source can feed a hatch from any side. - The complex stores 200,000,000 FE (
rift.energy.capacity(default 200000000)). - However many hatches you use, the complex takes at most 4,000,000 FE per tick in total (
rift.energy.portMaxInputPerTick(default 4000000)). - The hatches only work while the array is formed, checked, linked to a complex as its Power Injection Array, and the gate and every linked structure are loaded. The hatches never give energy back.
What the energy is for, see Running the Rift: calibration, opening the rift, keeping it open, observatory tasks, research and extraction.
Important
Feed it enough The store must at least hold the calibration (4,000,000 FE) before the complex calibrates, and the full cost of a dial before the rift opens. An open rift costs 20,000 FE per tick times the difficulty of the address, on top of the extraction. Plan your power plants for the upkeep plus the jobs.
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While the rift is open, a blue beam runs from the top of the array to the rift, with pulses travelling towards the rift.
Tip
Several hatches A single high-tier hatch is enough if your cable delivers enough. Use several hatches when your energy arrives over several lines; the complex's own limit per tick stays the same.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
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- Metal Former
- Assembler
- Plant Processor
- Farming Station
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- Crystallizer
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- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade