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Codex Rift Power Injector

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Power Injection Array

The Power Injection Array takes the energy of the whole complex in: a hall of Dimensional Glass around a column of Flux Capacitor Cores, wrapped in coil rings. Its Energy Input Hatches are the complex's only energy input; everything the complex does is paid from the store behind them.

Building

Shown size: 9 wide, 15 high, 9 deep.

Shown size: 9 wide, 15 high, 9 deep.

This plant has a fixed size; the rules on this page say what may differ.

Key Block Count
D Dimensional Glass 307
C Dimensional Casing 259
E Flux Capacitor Core 117
F Phase Coil 57
B Quantum Data Port 1
A Energy Input Hatch (Tier 5) 1
0 Power Injection Controller 1

Step by step

Each picture adds one layer, from the bottom up; the newest layer is bright. The controller wall faces you on the left.

Step 1: Layer 1

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Casing (C) ×79, Quantum Data Port (B) ×1, Energy Input Hatch (Tier 5) (A) ×1

Step 2: Layer 2

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Glass (D) ×27, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4, Power Injection Controller (0) ×1

Step 3: Layer 3

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Glass (D) ×28, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4

Step 4: Layer 4

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Glass (D) ×28, Phase Coil (F) ×16, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4

Step 5: Layer 5

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Glass (D) ×28, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4

Step 6: Layer 6

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Casing (C) ×32, Flux Capacitor Core (E) ×9

Step 7: Layer 7

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Glass (D) ×28, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4

Step 8: Layer 8

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Glass (D) ×28, Phase Coil (F) ×16, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4

Step 9: Layers 9–10 (identical)

Top-down map of the layer: the yellow bar marks the controller wall.

Place this layer 2 times on top of each other.

Parts in this step: Dimensional Glass (D) ×28, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4

Step 10: Layer 11

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Casing (C) ×32, Flux Capacitor Core (E) ×9

Step 11: Layer 12

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Glass (D) ×28, Phase Coil (F) ×16, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4

Step 12: Layers 13–14 (identical)

Top-down map of the layer: the yellow bar marks the controller wall.

Place this layer 2 times on top of each other.

Parts in this step: Dimensional Glass (D) ×28, Flux Capacitor Core (E) ×9, Dimensional Casing (C) ×4

Step 13: Layer 15

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Casing (C) ×72, Phase Coil (F) ×9

Layout

9 wide, 15 high, 9 deep. The controller sits in the middle of the front wall, one block above the floor.

  • Floor (layer 1): the outer ring of 32 cells are port slots: Dimensional Casing, Energy Input Hatches or the Quantum Data Port. The 7 × 7 inside is Dimensional Casing.
  • Walls (layers 2 to 14): casing columns on the four corners; the sides are Dimensional Glass, with a band of casing in layers 6 and 11.
  • Capacitor column: the middle 3 × 3 from layer 2 to layer 14 is Flux Capacitor Core (117 blocks).
  • Coil rings: in layers 4, 8 and 12 a square ring of Phase Coils one block around the column (16 coils per ring).
  • Roof (layer 15): Dimensional Casing, with 3 × 3 Phase Coils above the column.
  • Free: the other cells between the column and the walls.
  • Ports: 1 to 8 Energy Input Hatches and exactly one data port, all in the floor ring.

In total: 261 casing (with the 32 port slots), 307 glass, 57 phase coils, 117 capacitor cores and the controller.

Energy

  • Every tier of Energy Input Hatch works; each lets in as much per tick as its tier allows. Cables, generators and any FE or Team Reborn Energy source can feed a hatch from any side.
  • The complex stores 200,000,000 FE (rift.energy.capacity (default 200000000)).
  • However many hatches you use, the complex takes at most 4,000,000 FE per tick in total (rift.energy.portMaxInputPerTick (default 4000000)).
  • The hatches only work while the array is formed, checked, linked to a complex as its Power Injection Array, and the gate and every linked structure are loaded. The hatches never give energy back.

What the energy is for, see Running the Rift: calibration, opening the rift, keeping it open, observatory tasks, research and extraction.

Important

Feed it enough The store must at least hold the calibration (4,000,000 FE) before the complex calibrates, and the full cost of a dial before the rift opens. An open rift costs 20,000 FE per tick times the difficulty of the address, on top of the extraction. Plan your power plants for the upkeep plus the jobs.

Crafting the controller

→ Power Injection Controller

In the world

While the rift is open, a blue beam runs from the top of the array to the rift, with pulses travelling towards the rift.

Tip

Several hatches A single high-tier hatch is enough if your cable delivers enough. Use several hatches when your energy arrives over several lines; the complex's own limit per tick stays the same.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

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