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Codex Storage Overview
A storage network keeps items, fluids and gases in one place and lets you reach all of it from one screen. It has no cables: every block is tied to a
Storage Controller with the
Quanta Linker.
- Storage Controller: the centre. One controller is one network.
- Members hold the contents: Storage Units (five tiers), the Bulk Tank (one fluid or gas in bulk), the Warehouse (a hall of racks for items) and the External Storage Interface (a chest, barrel or tank of another mod).
- Access blocks hold nothing themselves: the Storage Access Terminal is your window into the network, the Storage Interface is its door for pipes and other mods.
- Logic blocks work on the network: the Machine Interface and the Factory Controller.
- Place a Storage Controller and the members you want.
- Link each block to the controller: use the linker on the block, then on the controller (see Linking).
- The members join the network as soon as both they and the controller are loaded. From now on the network sees the contents of all of them as one.
- Open a terminal to take and store by hand; use a Storage Interface for pipes.
When something is stored, the network fills its own members first: first those that already hold this kind, then the others. Only what is left goes into foreign storages behind External Storage Interfaces, again first into those that already hold it. When something is taken out, own members give first, foreign storages after them.
Every kind counts on its own: an enchanted or damaged item is another kind than a plain one, and each fluid and gas is a kind of its own.
The contents belong to the member blocks, not to the controller. A unit keeps its items while its chunk is unloaded, and a broken unit keeps them in the dropped block. The network itself only remembers its reservations (amounts that the Factory Controller holds back for a job).
Nothing is ever loaded by the network. A member whose chunk is not loaded is simply not part of the network until it loads again; its contents are then missing from the terminal for that time.
Note
Link range
Every member must be within 96 blocks of its controller and in the same dimension. If the server lowers general.linkRange (default 96, allowed 16–512) later, members that are now too far stay linked but go offline.
Whoever places a storage block owns it. The owner's team decides what others may do, see Teams and Rights:
| Right | Allows |
|---|---|
| Viewer | Open terminals and interfaces and look at the contents. |
| Operator | Take and store items through a terminal. |
| Admin | Link and unlink blocks, change filters and modes. |
A terminal needs the right on the terminal and on its controller. Without it the action bar says "No access: this needs a higher role in the owner's team."
Note
Bulk Tank and Warehouse belong to their network The controllers of the Bulk Tank and the Warehouse have no owner of their own: once linked, only who may manage your Storage Controller (you and the admins of your team) can unlink them or link them elsewhere. An unlinked one can be linked by anybody, so link it right after building it.
The server can switch off all storage blocks with features.storage (default true). Switched-off blocks do nothing, offer nothing to pipes and cannot be crafted; a terminal still hands out what you take, but takes nothing in.
- The terminal says "Not linked": link the terminal itself to the controller, not only the units.
- Items missing: a unit is unloaded, out of range or was broken. Right-click the unit: the last word of its line says "online", "linked, offline" or "not linked".
- The network is full although a unit has room: a unit is also full when it holds as many kinds as it may. Look at the kinds bar of the terminal.
- The controller was broken: the network ends and every loaded member forgets its link. Place a controller and link the members again.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade