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Codex Rift Linking
The six kinds of structures do not touch the gate; the
Quanta Linker connects them. The same linker binds command terminals, monitors and map tables to the gate. How the linker works in general, see The Quanta Linker.
- Build the gate until it is formed. It then becomes a complex.
- Use the linker on the controller of a structure, or on its
Quantum Data Port. The action bar says "Selected … at …. Now use the linker on the Rift Gate Controller." - Use the linker on the
Rift Gate Controller. The action bar confirms "Linked … (… of …).", for example the second of 4 towers. - Repeat for every structure: one Power Injection Array, 4 Stabilization Towers, one Coordinate Computation Array, one Dimensional Observatory, one Extraction Array and one Matter Receiving Facility.
A structure may be linked before it is formed; the console then lists it as missing until it is complete.
Sneak and use the linker on a structure's controller (or its data port): "Link removed." A controller you break loses its link by itself as soon as its position is loaded and empty, and its slot is free again.
- Same dimension as the gate.
- The controller must stand within 96 blocks of the gate controller, measured in a straight line between the two controllers (
general.linkRange(default 96, allowed 16–512)). - Each kind has its slots: four for the towers, one for every other kind.
- A structure belongs to one complex only.
- The structure's outline must not overlap the gate or any other linked structure, of this or another complex.
- Selecting a structure needs the Admin role in the owner's team of that structure; linking it to the gate needs the Admin role in the team of the complex (see Teams and Rights).
| Message | What to do |
|---|---|
| Select a structure controller (or its data port) first. | You used the linker on the gate without a selection. |
| The Rift Gate is not formed yet. | Finish the gate first. |
| The selected structure is in another dimension. | Build it in the gate's dimension. |
| The selected structure is gone or not loaded. | The selected controller was broken, or its chunk is not loaded. |
| That structure is already linked to another complex. | Unlink it there first. |
| This structure shares blocks with a structure of the complex. Every plant needs its own blocks. | Move it so that its outline does not overlap any other structure. |
| Too far from the gate: … blocks, at most …. | Build it closer to the gate controller. |
| All … slots for … are taken. | This kind is complete; you do not need another one. |
| Already linked. | Nothing to do. |
| The gate is the centre of the complex; link the other structures to it. | Select another structure, not a gate. |
| This structure belongs to another player. | Only the owner's team may select it. |
| This structure is not linked. | Sneak-use on a structure that has no link. |
| You have no access to this Rift Complex. | You lack the right role in the team of the complex. |
Command terminals, monitors and map tables are linked the same way: use the linker on the display, then on the gate controller. They must stand within 96 blocks of the gate. Sneak-use on a display unlinks it (a whole monitor wall at once). See Command terminal and monitors and Map table.
Tip
Operators
Server operators can link every formed, unlinked structure around a gate at once with /qnet linkall <gate position>.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade