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Codex Rift Linking

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Linking the Complex

The six kinds of structures do not touch the gate; the Quanta Linker connects them. The same linker binds command terminals, monitors and map tables to the gate. How the linker works in general, see The Quanta Linker.

Linking a structure

  1. Build the gate until it is formed. It then becomes a complex.
  2. Use the linker on the controller of a structure, or on its Quantum Data Port. The action bar says "Selected … at …. Now use the linker on the Rift Gate Controller."
  3. Use the linker on the Rift Gate Controller. The action bar confirms "Linked … (… of …).", for example the second of 4 towers.
  4. Repeat for every structure: one Power Injection Array, 4 Stabilization Towers, one Coordinate Computation Array, one Dimensional Observatory, one Extraction Array and one Matter Receiving Facility.

A structure may be linked before it is formed; the console then lists it as missing until it is complete.

Unlinking

Sneak and use the linker on a structure's controller (or its data port): "Link removed." A controller you break loses its link by itself as soon as its position is loaded and empty, and its slot is free again.

Rules

  • Same dimension as the gate.
  • The controller must stand within 96 blocks of the gate controller, measured in a straight line between the two controllers (general.linkRange (default 96, allowed 16–512)).
  • Each kind has its slots: four for the towers, one for every other kind.
  • A structure belongs to one complex only.
  • The structure's outline must not overlap the gate or any other linked structure, of this or another complex.
  • Selecting a structure needs the Admin role in the owner's team of that structure; linking it to the gate needs the Admin role in the team of the complex (see Teams and Rights).

Messages

Message What to do
Select a structure controller (or its data port) first. You used the linker on the gate without a selection.
The Rift Gate is not formed yet. Finish the gate first.
The selected structure is in another dimension. Build it in the gate's dimension.
The selected structure is gone or not loaded. The selected controller was broken, or its chunk is not loaded.
That structure is already linked to another complex. Unlink it there first.
This structure shares blocks with a structure of the complex. Every plant needs its own blocks. Move it so that its outline does not overlap any other structure.
Too far from the gate: … blocks, at most …. Build it closer to the gate controller.
All … slots for … are taken. This kind is complete; you do not need another one.
Already linked. Nothing to do.
The gate is the centre of the complex; link the other structures to it. Select another structure, not a gate.
This structure belongs to another player. Only the owner's team may select it.
This structure is not linked. Sneak-use on a structure that has no link.
You have no access to this Rift Complex. You lack the right role in the team of the complex.

Displays

Command terminals, monitors and map tables are linked the same way: use the linker on the display, then on the gate controller. They must stand within 96 blocks of the gate. Sneak-use on a display unlinks it (a whole monitor wall at once). See Command terminal and monitors and Map table.

Tip

Operators Server operators can link every formed, unlinked structure around a gate at once with /qnet linkall <gate position>.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

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