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Codex Rift Mining
With the rift open at a surveyed address, the Extraction Array works its deposits. Every deposit is worked by one extraction job; the matter goes into the buffer of the Matter Receiving Facility, from where pipes take it out.
Every address holds 3 to 6 deposits, one more from phase 6 on. Each deposit belongs to a material family (iron, lava, argon and so on, see Rift materials) and is one of three types:
| Type | Amount | Rate | Special |
|---|---|---|---|
| Finite deposit | normal | normal | Runs dry for good. |
| Regenerative deposit | 0.6 times | 0.8 times | Recovers 2 % of its first amount per in-game day. |
| Abundant, rate-limited | 12 times | 0.45 times | Huge, but slow. |
Higher phases make deposits richer (8 % more per phase). Purity, a hidden value of every deposit, raises its rate. The survey shows where the deposits are and what they hold; their type and reserve show once the address is analysed.
- Open the rift at the address and wait for the survey (the console shows a progress bar under DEPOSITS).
- Look at the open address and select a deposit (in the list or in the scene).
- Choose the method, if there is more than one, and the rate.
- Press Extract: "Extraction job #… started."
Rules:
- One job per deposit. A stopped job on the deposit is resumed instead ("Job #… resumed.").
- At most 3 enabled jobs at once, two more with Parallel Extraction ("At most … jobs at once."). Enabled jobs at other addresses count too: stop them when you move on.
- At most 32 jobs in the list, also stopped ones ("The job list is full (… jobs): remove one first.").
- A job at another address waits ("waiting for rift") and works again when the rift opens there.
- A deposit whose material no installed mod provides cannot be worked; the console marks it with ⚠.
Each deposit has a standard method; research adds two more.
| Method | For | Rate | Energy | Notes |
|---|---|---|---|---|
| Surface sweep | Items, shallow deposits | 1 | 0.9 | Standard for ore near the surface. |
| Deep core drill | Items, deep deposits | 1 | 1.15 | Standard for deep ore. |
| Fluid pump | Fluids | 1 | 1 | Standard. |
| Atmospheric harvester | Gases | 1 | 1.05 | Standard. |
| Precision lance | Items | 0.7 | 1.6 | Research Precision Lance. Each delivered unit takes only 0.8 units of the deposit, so it lasts 25 % longer. |
| Anomaly harvest | Everything | 1.25 | 2.2 | Research Anomaly Harvest. Only in Anomaly worlds or on Rift Crystal and Phase Plasma deposits. Every 64 items or buckets taken also make one |
- Units per second = rate of the deposit × the job's rate factor × the method's rate × the sector yield (Sectors). Items count one each, fluids and gases in mB.
- The rate factor is chosen with Rate ×…: from 0.25 up to 4.0 (
rift.extraction.maxRateFactor(default 4.0, allowed 0.25–16.0)). - Energy per unit = base × (rate factor)^(exponent − 1) × method energy × difficulty of the address × the material's value (rare materials cost more) × 0.8 with Harmonic Drills. The base is 12,000 FE per item, 40 FE per mB of fluid and 60 FE per mB of gas.
- The exponent is 1.35 (
rift.extraction.rateEnergyExponent(default 1.35, allowed 1.0–3.0)). A higher rate factor therefore costs more energy per unit: twice the rate costs about 27 % more per unit, half the rate about 21 % less. - The console shows the energy per unit of each job in its tooltip.
- The jobs are booked every 10 ticks. Nothing is extracted that does not fit into the buffer or cannot be paid; the fraction of a unit is carried over.
| State | Meaning |
|---|---|
| running | The job extracts. |
| receiver full | The buffer of this class is full. Nothing is extracted and no energy is used. Empty the output ports. |
| no energy | The store cannot pay one unit. |
| waiting for rift | The rift is closed or open elsewhere. |
| depleted | The deposit is empty. |
| material unavailable | The material of the deposit is no longer provided by an installed mod. |
| stopped | You stopped the job. |
In the job list of the console: ⏸ stops a job ("Job #… stopped."), ▶ resumes it, ✕ removes it ("Job #… removed."). The progress of a deposit stays with the deposit, not with the job: a new job goes on where the old one stopped. Rift Crystals a removed job still owed are delivered later.
Once a deposit has given its first unit, it stays bound to that material, even if another mod later provides the same family.
| Message | Meaning |
|---|---|
| The rift is not open. | Jobs only start while the rift is open. |
| Select the address the rift is open at first. | Look at the open address (View open rift). |
| Deposits are not surveyed yet; keep the rift open for a while. | Wait for the survey. |
| Unknown deposit. | Select a deposit again. |
| No installed mod provides this material (…). | The deposit cannot be worked in this pack. |
| Job #… already works this deposit. | One job per deposit. |
| This method cannot work this deposit (research or place): … | Research the method, or it does not fit here. |
Tip
Balance rate and energy The lower the rate factor, the cheaper each unit. Raise it when you need the matter fast and have energy to spare; lower it to 0.5 or 0.25 when energy is short.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
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- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
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- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
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- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
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- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
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Processing
- Crusher
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- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
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- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
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- Deepslate Lead Ore
- Deepslate Lithium Ore
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- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
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- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
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- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
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- Quantum Processor
- Range Upgrade
- Raw Lead
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- Refractory Bricks
- Rod Die
- Rod Mold
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- Rotor Shaft
- Sensor Module
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- Silicon
- Silicon Boule
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- Solidified Melt
- Speed Upgrade
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- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade