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Codex Rift Mining

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Mining

With the rift open at a surveyed address, the Extraction Array works its deposits. Every deposit is worked by one extraction job; the matter goes into the buffer of the Matter Receiving Facility, from where pipes take it out.

Deposits

Every address holds 3 to 6 deposits, one more from phase 6 on. Each deposit belongs to a material family (iron, lava, argon and so on, see Rift materials) and is one of three types:

Type Amount Rate Special
Finite deposit normal normal Runs dry for good.
Regenerative deposit 0.6 times 0.8 times Recovers 2 % of its first amount per in-game day.
Abundant, rate-limited 12 times 0.45 times Huge, but slow.

Higher phases make deposits richer (8 % more per phase). Purity, a hidden value of every deposit, raises its rate. The survey shows where the deposits are and what they hold; their type and reserve show once the address is analysed.

Starting a job

  1. Open the rift at the address and wait for the survey (the console shows a progress bar under DEPOSITS).
  2. Look at the open address and select a deposit (in the list or in the scene).
  3. Choose the method, if there is more than one, and the rate.
  4. Press Extract: "Extraction job #… started."

Rules:

  • One job per deposit. A stopped job on the deposit is resumed instead ("Job #… resumed.").
  • At most 3 enabled jobs at once, two more with Parallel Extraction ("At most … jobs at once."). Enabled jobs at other addresses count too: stop them when you move on.
  • At most 32 jobs in the list, also stopped ones ("The job list is full (… jobs): remove one first.").
  • A job at another address waits ("waiting for rift") and works again when the rift opens there.
  • A deposit whose material no installed mod provides cannot be worked; the console marks it with ⚠.

Methods

Each deposit has a standard method; research adds two more.

Method For Rate Energy Notes
Surface sweep Items, shallow deposits 1 0.9 Standard for ore near the surface.
Deep core drill Items, deep deposits 1 1.15 Standard for deep ore.
Fluid pump Fluids 1 1 Standard.
Atmospheric harvester Gases 1 1.05 Standard.
Precision lance Items 0.7 1.6 Research Precision Lance. Each delivered unit takes only 0.8 units of the deposit, so it lasts 25 % longer.
Anomaly harvest Everything 1.25 2.2 Research Anomaly Harvest. Only in Anomaly worlds or on Rift Crystal and Phase Plasma deposits. Every 64 items or buckets taken also make one Rift Crystal.

Rate and energy

  • Units per second = rate of the deposit × the job's rate factor × the method's rate × the sector yield (Sectors). Items count one each, fluids and gases in mB.
  • The rate factor is chosen with Rate ×…: from 0.25 up to 4.0 (rift.extraction.maxRateFactor (default 4.0, allowed 0.25–16.0)).
  • Energy per unit = base × (rate factor)^(exponent − 1) × method energy × difficulty of the address × the material's value (rare materials cost more) × 0.8 with Harmonic Drills. The base is 12,000 FE per item, 40 FE per mB of fluid and 60 FE per mB of gas.
  • The exponent is 1.35 (rift.extraction.rateEnergyExponent (default 1.35, allowed 1.0–3.0)). A higher rate factor therefore costs more energy per unit: twice the rate costs about 27 % more per unit, half the rate about 21 % less.
  • The console shows the energy per unit of each job in its tooltip.
  • The jobs are booked every 10 ticks. Nothing is extracted that does not fit into the buffer or cannot be paid; the fraction of a unit is carried over.

Job states

State Meaning
running The job extracts.
receiver full The buffer of this class is full. Nothing is extracted and no energy is used. Empty the output ports.
no energy The store cannot pay one unit.
waiting for rift The rift is closed or open elsewhere.
depleted The deposit is empty.
material unavailable The material of the deposit is no longer provided by an installed mod.
stopped You stopped the job.

Managing jobs

In the job list of the console: ⏸ stops a job ("Job #… stopped."), ▶ resumes it, ✕ removes it ("Job #… removed."). The progress of a deposit stays with the deposit, not with the job: a new job goes on where the old one stopped. Rift Crystals a removed job still owed are delivered later.

Once a deposit has given its first unit, it stays bound to that material, even if another mod later provides the same family.

Messages

Message Meaning
The rift is not open. Jobs only start while the rift is open.
Select the address the rift is open at first. Look at the open address (View open rift).
Deposits are not surveyed yet; keep the rift open for a while. Wait for the survey.
Unknown deposit. Select a deposit again.
No installed mod provides this material (…). The deposit cannot be worked in this pack.
Job #… already works this deposit. One job per deposit.
This method cannot work this deposit (research or place): … Research the method, or it does not fit here.

Tip

Balance rate and energy The lower the rate factor, the cheaper each unit. Raise it when you need the matter fast and have energy to spare; lower it to 0.5 or 0.25 when energy is short.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

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