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Codex Energy Centrifuge Cascade

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Centrifuge Cascade

The Centrifuge Cascade enriches uranium: it turns Yellowcake into Enriched Uranium, the raw material of every fuel rod. It is a box of Reinforced Casing full of Gas Centrifuges; more centrifuges work faster, but never make more product. Where it sits in the chain: see Nuclear Fuel Cycle.

How it works

  1. Yellowcake comes in through the Item Input Port. A batch starts as soon as one input slot holds 4 Yellowcake.
  2. Every centrifuge does one unit of separative work per tick and uses 40 E for it.
  3. When the batch has its 2,400 units, one Enriched Uranium and three Depleted Uranium go to the output slots.
  4. Without Yellowcake the cascade re-enriches Depleted Uranium: 6 of them and 4,800 units give one Enriched Uranium and nothing else.

Building

Shown size: 5 wide, 4 high, 4 deep (adjustable: Width 3–16, Height 4–16, Depth 4–16).

Shown size: 5 wide, 4 high, 4 deep (adjustable: Width 3–16, Height 4–16, Depth 4–16).

One example of many: within the rules on this page, size and arrangement are up to you; the Build Projector shows the plan in every allowed size.

Key Block Count
A Reinforced Casing 59
C Gas Centrifuge 12
B Industrial Sight Glass 5
F Energy Input Hatch (Tier 1) 1
D Item Input Port 1
E Item Output Port 1
0 Centrifuge Cascade Controller 1

Step by step

Each picture adds one layer, from the bottom up; the newest layer is bright. The controller wall faces you on the left.

Step 1: Layer 1

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Reinforced Casing (A) ×20

Step 2: Layer 2

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Reinforced Casing (A) ×9, Gas Centrifuge (C) ×6, Industrial Sight Glass (B) ×2, Centrifuge Cascade Controller (0) ×1, Item Input Port (D) ×1, Item Output Port (E) ×1

Step 3: Layer 3

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Reinforced Casing (A) ×10, Gas Centrifuge (C) ×6, Industrial Sight Glass (B) ×3, Energy Input Hatch (Tier 1) (F) ×1

Step 4: Layer 4

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Reinforced Casing (A) ×20

Rules

  • Size: at least 3 wide, 4 high and 4 deep, at most perf.maxStructureSize (default 16, allowed 5–32) blocks in every direction.
  • Edges and corners: only Reinforced Casing.
  • Walls, floor and roof: Reinforced Casing, Industrial Sight Glass, Inspection Hatches, the ports and the controller.
  • Inside: air and Gas Centrifuges, in any arrangement.
  • Needed: at least two Gas Centrifuges.
  • Controller: in a wall face (not on an edge), front facing out, with the inside directly behind it.
  • Ports (each works only on its outer face):
  • Item Input Port: Yellowcake and Depleted Uranium in.
  • Item Output Port: Enriched and Depleted Uranium out.
  • Energy Input Hatch: energy in; each hatch lets in up to the rate of its tier.

Tip

Data packs A data pack can add blocks of other mods to the tag qnet:multiblock/industrial_sight_glass; they then count as sight glass.

Operation in depth

  • Separative work per tick = the number of centrifuges, as long as the buffer holds 40 E for each of them. With less energy only as many centrifuges run as the energy pays for.
  • Energy per batch is always 2,400 × 40 E, no matter how many centrifuges you build; more centrifuges only spend it faster.
  • Time per batch = 2,400 ÷ centrifuges ticks: ten seconds per batch with the twelve centrifuges of the example, a whole minute with only two.
  • A loaded batch keeps its progress when the energy runs out and goes on when energy comes back.
  • The products only leave together: when the Enriched Uranium and the Depleted Uranium do not both fit into the four output slots, the finished batch waits.
  • Yellowcake always comes first; Depleted Uranium is only taken when no slot holds 4 Yellowcake.

The screen

  • Status line (see below).
  • Bars: energy and separative work of the loaded batch (how far it is).
  • Values: separative work per tick and the number of centrifuges.
  • A flow diagram: Yellowcake → Centrifuges → Enriched and Depleted.
  • 2 input slots and 4 output slots.

Status line

Status Meaning
Waiting for yellowcake (4 per batch) No batch is loaded: no slot holds enough Yellowcake (or Depleted Uranium for a tails batch).
Enriching The centrifuges work on a batch.
Waiting for energy A batch is loaded, but the centrifuges do not run. Usually the energy is missing; the same text shows when the finished batch waits for room in the output.

Automation

  • Pipes put Yellowcake and Depleted Uranium in through the Item Input Port (only these two items are accepted) and take the products out through the Item Output Port.
  • Pipe the Depleted Uranium straight back into the input: the cascade enriches it whenever it has no Yellowcake.
  • A Grid Monitor can pause the cascade when energy runs short.

Error messages

Message What to do
The controller must sit in a wall, front facing out Put the controller into a wall face, front outwards, with the inside behind it.
Structure too small (…) Build at least 3 wide, 4 high and 4 deep.
Structure too large or not closed near … Close the wall there, or make the box smaller.
Wrong block at … (expected: Reinforced Casing) Only Reinforced Casing on edges and corners.
Wrong block at … (expected: Air, Gas Centrifuge) Only air and centrifuges inside.
Missing parts: Gas Centrifuge ×… Build at least two centrifuges inside.
Port not allowed here: … Only item ports and Energy Input Hatches work on the cascade.
Second controller at … Remove the other controller.

Breaking it

Breaking the controller drops the contents of its six slots. A loaded batch and the energy in the buffer are lost.

In the world

While the cascade works, every centrifuge spins fast around its own vertical axis behind the glass.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

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