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Codex Processing Assembly Complex

The Assembly Complex is a production line: a conveyor runs down the middle of a long hall, and a work station stands beside it every two blocks. Every station works on its own, like an Assembler of its own, and together the stations build parts that need several steps one after the other: advanced circuits, laser optics, precision and quantum frames.
The complex has three kinds of work. For every station it tries them in this order:
- Step recipes (Assembly Line): the workpiece rides the conveyor from station to station; each step needs a station of a certain type, in the right order along the line. A step recipe takes the whole line: when one can start, the stations finish what they are doing, start nothing new, and then the line runs the step recipe alone.
- Assembly recipes: the recipes of the Assembler. Every station runs one at a time; a recipe that names a station type only runs at a station of that type.
- Crafting patterns (with a Pattern Library): the stations craft the game's real crafting recipes from the 27 pattern cards in the screen, one card after the other.
All stations share the input slots, the fluid tank, the output slots and the energy buffer.

Shown size: 5 wide, 4 high, 12 deep (adjustable: Stations 2–10).
One example of many: within the rules on this page, size and arrangement are up to you; the Build Projector shows the plan in every allowed size.
| Key | Block | Count | |
|---|---|---|---|
| A | Industrial Casing | 169 | |
| E | Conveyor | 10 | |
| B | Industrial Sight Glass | 5 | |
| J | Energy Input Hatch (Tier 3) | 1 | |
| G | Fluid Input Port | 1 | |
| C | Item Input Port | 1 | |
| M | Item Output Port | 1 | |
| F | Pattern Library | 1 | |
| L | Inspection Station | 1 | |
| I | Laser Welder Station | 1 | |
| H | Press Station | 1 | |
| D | Robot Arm Station | 1 | |
| K | Soldering Station | 1 | |
| 0 | Assembly Complex Controller | 1 |
Each picture adds one layer, from the bottom up; the newest layer is bright. The controller wall faces you on the left.

Parts in this step: Industrial Casing (A) ×60

Parts in this step: Industrial Casing (A) ×24, Conveyor (E) ×10, Industrial Sight Glass (B) ×2, Assembly Complex Controller (0) ×1, Fluid Input Port (G) ×1, Item Input Port (C) ×1, Item Output Port (M) ×1, Inspection Station (L) ×1, Laser Welder Station (I) ×1, Press Station (H) ×1, Robot Arm Station (D) ×1, Soldering Station (K) ×1

Parts in this step: Industrial Casing (A) ×26, Industrial Sight Glass (B) ×3, Pattern Library (F) ×1

Parts in this step: Industrial Casing (A) ×59, Energy Input Hatch (Tier 3) (J) ×1
- Size: 5 wide, 4 high and 2 to 10 stations long: two blocks of length per station plus the two end walls (6 to 22 deep). The complex finds its length by itself, starting from the block behind the controller.
-
Edges and corners: only
Industrial Casing. -
Walls, floor and roof: Industrial Casing,
Industrial Sight Glass, at most one
Pattern Library, ports and the controller. -
Conveyor: a
Conveyor on every floor block along the middle of the hall, from the front wall to the back wall, without gaps. - Stations: the length of the hall is cut into modules of 2 blocks, counted from the controller wall. Every module needs exactly one station, on the floor directly left or right of the conveyor, in either block of the module.
- Inside: apart from the conveyor and the stations only air.
- Energy Input Hatches: up to 4.
- Controller: in one of the two short (5 wide) end walls, front facing out, with the inside directly behind it.
- Ports: Item Input Port, Item Output Port, Fluid Input Port and Energy Input Hatches. Every port works only on its outer face.
The order of the stations along the line is up to you. The Build Projector suggests one, repeating the six types in this order: Robot Arm, Press, Laser Welder, Soldering, Inspection, Quantum Manipulator.
| Station | Base load (pattern crafts) |
|---|---|
|
|
1,000 E per tick |
|
|
1,000 E per tick |
|
|
4,000 E per tick |
|
|
4,000 E per tick |
|
|
4,000 E per tick |
|
|
64,000 E per tick |
The base load is what a station uses while it crafts a pattern. Assembly recipes and step recipes use the energy of their recipe instead.
The workpiece only moves forward along the conveyor, from the controller wall to the back. The line can do a step recipe when it has a station for every step in that order; other stations may stand between them.
| In | Out | E/t | Ticks |
|---|---|---|---|
| 2 × Basic Circuit, Superconductor Wire, Silicon Wafer | Advanced Circuit | 4000 | 300 |
| any Diamond, 2 × Amethyst Shard, 2 × any Gold Ingot | Laser Optic | 6000 | 300 |
| Industrial Frame, 4 × any Precision Alloy Ingot | Precision Frame | 4000 | 400 |
| Precision Frame, Stabilized Matter, Quantum Processor | Quantum Frame | 64000 | 400 |
Warning
The quantum frame needs its own order The quantum frame needs Press, then Quantum Manipulator, then Inspection. The suggested order has no Inspection behind the Quantum Manipulator at any length, so the suggested line never makes it. Move an Inspection station behind the Quantum Manipulator.
These are the Assembler's recipes (up to tier IV here). A recipe with a station requirement, such as the superconductor wire, only runs at a Laser Welder.
| In | Out | E/t | Ticks |
|---|---|---|---|
| Silicon Wafer, Polymer Sheet, 2 × any Copper Wire, any Conductive Alloy Ingot | 2 × Basic Circuit | 400 | 100 |
| 6 × any Copper Wire, any Steel Rod | Copper Coil | 200 | 100 |
| Machine Frame, 2 × any Conductive Alloy Ingot, 2 × Polymer Sheet | Industrial Frame | 500 | 160 |
| 4 × any Steel Plate, 4 × any Steel Rod | Machine Frame | 300 | 160 |
| any Steel Gear, Copper Coil, any Steel Plate | Servo Motor | 300 | 100 |
| any Precision Alloy Ingot, 100 mB Liquid Nitrogen | 4 × Superconductor Wire | 2000 | 200 |
- Put a
Pattern Library into a wall. Without it the pattern cards do nothing. - Encode
Pattern Cards in an Assembler and put up to 27 of them into the card slots. - A free station takes the next card whose pieces are in the input slots and crafts it in 1 second at its base load. The crafts are real: the result and the remainders (such as empty buckets) come out.
- Recipes the server does not allow to be automated (data pack lists and
works.assemblerBlockedRecipes(default , allowed comma-separated ids)) do not run, and neither do crafts whose result carries extra data.
- The energy buffer holds 4,000,000 E, multiplied by the speed factor of the Plant Speed Modules.
- Every busy station draws the energy of its run in every tick; when the buffer holds less, that station waits and keeps its progress.
Important
Energy grows with the stations The example has a tier 3 hatch (64,000 E/t): 5 busy stations crafting patterns need 14,000 E per tick, and a tier 1 hatch (1,000 E/t) would carry only one Robot Arm or Press. The Quantum Manipulator and Plant Speed Modules need more: add hatches or use tier 4.
- Bars for energy and the fluid tank, the progress of the first busy station.
- Nine input slots, nine output slots, the 27 pattern card slots below and the module slot at the right edge.
- The status line and a line with the number of stations and whether there is a Pattern Library.
| Status | Meaning |
|---|---|
| Stations busy: 3 / 5 | Three of five stations are running. |
| Stations busy: 5 / 5 (2 waiting for energy) | Five stations have started; two of them wait for energy. |
| Waiting for energy | A workpiece on the line waits for energy. |
| Workpiece on the line (3 steps) | A step recipe runs on the whole line. |
| Step recipe waits for the stations | A step recipe can start; the stations finish their runs first. |
| Result changed – nothing used | A pattern no longer gives what was encoded; nothing was used. |
| Pattern recipe no longer exists | The recipe of a pattern card is gone (a data pack changed). |
| This recipe cannot be automated | The server blocks this recipe for machines. |
| 5 stations, pattern library | The line has five stations and a Pattern Library. |
| 5 stations, no pattern library | Without a library the pattern cards are not used. |
- Pipes put items in through the Item Input Port and fluids through the Fluid Input Port; only what an assembly recipe, a step recipe or a pattern card needs is accepted. Pattern cards can be inserted the same way.
- Items can only be taken out of the output slots.
- A
Grid Monitor can pause the complex.
| Message | What to do |
|---|---|
| The controller must sit in a wall, front facing out | Put the controller into a short end wall, front outwards, with the inside behind it. |
| Structure too small (…) / Structure too large or not closed near … | Build 5 wide, 4 high and 6 to 22 deep, and close every wall. |
| Wrong block at … (expected: Conveyor) | The middle of the floor needs a Conveyor on every block. |
| Wrong block at … (expected: Air, Station) | Next to the conveyor only stations or air. |
| Wrong block at … (expected: Air) | Nothing above the floor layer of the inside. |
| Missing parts: a belt length that is a multiple of 2 | The inside must be an even number of blocks long. |
| Missing parts: Conveyor ×… | The conveyor has a gap. |
| Missing parts: Station ×1 in module … | The module with this number (counted from the controller) has no station or two. |
| Too many ports of one kind | At most 4 Energy Input Hatches and one Pattern Library. |
| Port not allowed here | Only item ports, the Fluid Input Port and Energy Input Hatches work. |
The items in the slots drop, together with the inputs of the runs in progress. The fluid tank and the stored energy are lost.
The conveyors run along the line and the stations turn towards them. Each station works on what it makes, and finished products ride the conveyor to its end.
| → |
||||
Tip
Plan the line for your recipes Look at the steps of the recipes you want, then place the stations in that order. One line can hold several step orders at once: Robot Arm, Press, Laser Welder, Soldering, Inspection covers all three tier III step recipes.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade